Remove arrow buff from bow, remove bow stagger, and find a better way than forums

Edited* this post due to the post I responded to having a racist comment and thus being removed.

No. Bows that run evade shot are fighting close to the fight, and should have at least one self peel with it.

The hitbox literally got nerfed and has the smallest hitbox in the game currently regarding projectiles, outside of musket (which is a mess rn) you actually do have to aim the bow however, and it takes a lot of practice to get used to arrow drop, and how to lead your shots effectively. The fact you’re saying “every other ranged attack must be aimed and hit the actual character box” shows me that you’ve never played any other ranged in the game, let alone bow.

Again, just a blatant lie. The arrow hit boxes just got nerfed and are currently the smallest hitbox outside of musket. There is no homing. You have 0 bow knowledge and shouldn’t be listened to. The curve you see is a latency issue. It’s the animation catching up with the damage. You were already hit by the arrow and the animation is catching up because of a ping difference. It can show it on your screen and not on theirs. To say bows have aimbot makes me think you’re just trolling at this point.

You came into my thread to clown me. Your first post was literally just asking why I am posting to the forums. Now that I’ve exposed the clown that you are, and now that your rage post was removed for a racist comment, now you want to pretend you’re here to debate me about my topic.

No thanks.

I have videos to prove my points, you do not. Show me the video proving bow has the smallest hitbox in the game right now. I’ll wait.

image

Added photo for comedic value*

I never once made a racist comment wtf :joy: you’re confusing me with someone else 100%. This is my third reply to your thread.

Also you don’t need video proof. Just read the patch notes lmao. Every other heavy projectile is 0.33, bow is 0.275 now. Skills too. Light attacks are 0.15, which is the same for other light projectiles if I’m not mistaken. Magic actually might have bigger light projectiles, not too sure tho.

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You will not gaslight me. I know what happened. I know what I read.

You’re in denial and the fact that you keep responding to my thread means I have struck a chord with you. You do need video proof as not everything goes into the patch notes :wink: especially stuff like projectile size and hitboxes and net framework processing.

edit: the forums will be pulled down eventually, they announced discord as their next primary means of feedback. So I will no longer be responding to your nonsense.

~I have spoken.~

Ok, never said anything racist or got a post removed :man_shrugging: you don’t have to respond, no one is taking you seriously anyway.

Btw, they literally put the projectile sizes in the patch notes and the data is out there. Up to you if you choose to believe or not, irdc lol

Lets debunk your own post shall we, as you seem to ignore every response to your own questions and continue to ignore reasonable arguments.

Correct, without ANY armor on, no protection… the arrow shot on your screenshot deals 64.73% damage to you. (calculated with exactly 13000 health) Like any headline, thats misleading and overdramatic, which is what I am guessing you are after by the looks of it.

Here is you contradicting yourself:

Wrong, it does not take 65% (64.73%) of your health in one shot, it takes 33.7% (13k health) WITH ALL defenses taken into account.

You asked:

And to a reasonable answer, you attempt again to ignore it and respond with… what?

First you state that I dont have the skill to outmatch CC and bow users by simply using my shift key, and then telling me I am not a healer. And THEN you argue that Thats exactly my point, you dont know anything about bow because you are not a bow user - Werent you saying you were a 4000 hour healer? Oh yes, here it is:

Why are you making suggestions to bow as a 4000 hour healer? hmm?


You also said:

You are here complaining about 1 user shooting you, I said 2 in combination would take me down if played right with CCs… who has the skill issue? Learn to use your shift key properly and you will not have those issues.

lmao

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Show me this mythological, out of space, 5 infinity stone bow that u talk of.

Btw what’s ur gear score?

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Yeah, i was always against this.

You’re wrong, actually bow USED to have the same hitbox as firestaff, now firestaff has a larger hitbox New World Mythbusters - Bow vs Firestaff Common Myths Debunked - YouTube , youc an test it for yourself.

First part is your opnion, and i’m completely against it. And no, if a DPS can kill a healer by himself it just means that a healer can no longer facetank somebody and now has to position himself/herself BETTER in order to survive. Healers aren’t suposed to be a solo class, i’m not saying you should be easy to kill. It’s perfectly balanced in the game right now, where if you play like a potato you’ll be dead.

You can see arrows and other projectiles tho (every ranged weapon that isn’t musket) ,so i don’t see what’s your point here.

It makes 0 sense, i mean if I choose to walk just pressing W in the middle of the battlefield and an entire ranged or mage party is in my back I shouldn’t take as much damage? LOL i mean that’s the whole point of positioning yourself better. Just admit bro, you’re missing playing like a BOT and surviving.

Hence most healers? :rofl:

You’re right, just linked the video to prove it.

It doesn’t matter to him tho. He’s just missing imortality while standing his green circle.

Guess finally healers will need to learn how to play the game, I LOVE IT :rofl:

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The old hit box was huge. You cannot deny that. I haven’t had the chance to check the new one.

If they simply required the bow and fire staff to actually hit the character model to do damage it would solve a lot of issues. It would make the weapon less viable for people who just spam attacks and it would raise the skill ceiling.

This is not bow and firestaff we’re talking about. you made the only unfair comparison beetween bow and another weapon which is Throwing hatchet. Every other ranged weapon had the same hitbox at least on heavy atacks.

What was wrong about the bow was a passive that granted aditional hitboxes (unintentionaly) which was fixed 6 months ago. NOW bow has actually a lower hitbox than any other ranged weapon (if we’re talking about heavy atacks)

Even then you could argue that throwing hatchet should have a lower hitbox, since hatchet is a melee weapon and can be useful in very close quarters combat, bow and firestaff cannot, well they can but not as good as a hatchet.

Also, there’s a problem with bow’s crosshair that makes it so your shot goes slighty to to left where you’re aiming at (sadly still true in this live update) if you made the same test aiming to the right, instead of the left you would see different results.

I know throwing hatchet has a lower hitbox, but it’s not that different if you aim to the left of the target.

Then again, the video you posted is throwing hatchet against bow HEAVIES. I don’t need to tell you that throwing a hatchet is way faster than charging a heavy. the comparison should be throwing hatchet against bow’s LIGHT atack, which has lower hitbox and faster shooting speed, just like the hatchet.

It shouldn’t matter if it’s heavy or light attacks. You should have to always hit the character model.

You don’t even need to hit the character model with the bow or fire staff. No one would be okay with that in a competitive PvP game.

You have to hit the character model with the musket and hatchet.

The spear might have a generous hit box with javelin, but I haven’t really tested it.

But it does LOL heavies takes longer to charge have extended hitboxes and damage, while lights don’t. So a more accurate comparison would compare bow’s lights and throwing hatchets light, since it doesn’t have a heavy atack mode, and it shoots way faster than a heavy bow atack.

Don’t even compare musket and hatchet for the love of god. Hatchet has to calculate bullet drop and is a projectile. While musket doesn’t need to calculate anything its just point and click.
Musket is by far the easiest weapon to play in the game (maybe lifestaff is close too).

It does, still javelin toss isn’t a core skill either, it has it’s niche but it isn’t as good as skewer or perforate for instance. People mainly use it to 1v1 for make some youtube videos.

Having huge hit boxes is not normal in any competitive PvP game.

You want huge hit boxes in pve? Sure.

There is no justification for it in PvP. It is something that lowers the skill floor for the weapon that allows anyone to use it effectively.

Well, i kinda agree with that, but still if that’s the case we should nerf every ranged weapon because RIGHT NOW bow has less hitbox than most ranged projectile weapons (hatchet excluded for obvious reasons)

You should have to actually hit the character model with all range weapons.

This is not some crazy/controversial idea.

The balance would likely be almost fine if you actually had to hit your target.

Alternatively, I guess you could expand melee weapon’s hit boxes to allow melee weapons to miss their target by about a meter, but that would be insane and ridiculous, right?

I’m not sure what you’re talking about ‘-’.

I mean first you said that bow had extended hitboxes, which i explained it wasn’t the case when compared to ANY other ranged weapon (hatchet excluded because it’s a melee weapon)

Now you said that ranged weapons need a hitbox decrease, which i agree, but not only for bow since it already has lower hitbox on heavies compared to other ranged weapons.

Now you’re talking about buffing hitboxes for melee weapons which i honestly don’t follow, Since honing is from day 1 inserted in the game.

So i don’t follow whats the point you’re trying to make here.

@Glorfinhel
You’re grasping at straws, the 64% damage would be the damage I would have taken had I not had an insane amount of thrust protection applied.

Also you failed to prove or explain how insanely high damage is not OP. Saying an arrow can be dodged because you can see it is not an example. You can see everything. Except projectiles that are shot at you from off your screen, so if anything your own explanation proves you incorrect.

I have a job where I work 6 days a week and I play other games I actually have fun playing, sorry I was not able to acknowledge your non-answer to my question earlier.

I am speaking only to the damage and hitboxes of bow, which I believe 4000 hours of being shot at qualifies me quite well to speak on this matter.

Again you’re grasping at straws by literally taking my own retort and attempting to re-use it with poor sentence structure with nonsense. Re-read your own sentence, its literally just words, there is no actual meaning behind it because there is no sentence structure, so your point is lost in the abyss of misguided words you spewed and regurgitated.


@igor.castro.nogueira
Firestaff also has similar issues as bow, but not nearly as bad. You cant use one thing to justify another. They’re both in the wrong.

I stand by my words that if a healer cannot out heal the damage of 1 dps it negates the entire point of a healer. 1 good healer should ALWAYS be able to out-heal the damage of 1 good dps.

Projectiles I cannot see are projectiles off my screen, such as behind me, to my far left or far right. I’m not complaining about taking damage from them in this instance, just that I don’t think I should be staggered by something I cannot see, so an example would be me casting a heal, and getting staggered by a bow from behind that I could not see and cannot reasonably be expected to dodge out of the way from.

If anything healers have more shiz to deal with than most any other character (except maybe a melee whos always in the thick of it) My reasoning is we have 5 more buttons than any other class to deal with targeted healing, and we have to watch everyone’s health, our health and debuffs, and our positioning, and our teams positioning, and the enemies positioning, and other healers sacreds, and enemy sacreds, and our teams cc’s and enemy teams cc’s. To say healers playing the game right now don’t know how to play the game means you clearly have not encountered a skilled healer yet on your server. Maybe its time to transfer to a better server.

I almost never drop sacred on myself unless I know im out of stamina, or wont be able to dodge incoming cc. So the fact that you’re assuming im a bot healer means you’re just offended about something I called you out on, so you’re lashing out at me for having less skill because I might use some of my own healing abilities on myself… lol what a joke you are.


You both have again proven my point that forums are the worst possible form of feedback, because of sensitive angry forum dwellers such as yourselves.

This thread has devolved into just throwing insults at one another’s intelligence and skill. which does not help anyone in any way. I give the forums an F for a huge waste of my time.

You’re delusional.

  • If you get hit by something you didn’t see it’s your fault, because you didn’t see it.

  • if you get hit by something you did see, it’s also your fault because you didn’t dodge it.

  • Bow has 1 stagger, so if you’re getting staggered multiple times is because you’re getting target by multiple bows with the same skill, therefor your positioning suck, because if that was not the case MULTIPLE guys wouldn’t be able to target you at the same time with the same skill (which also sucks)

  • You don’t even have to aim your skills as a healer, give me a break.

  • everyone has to worry about their positioning, their team positioning and enemy positioning, and CC chains so wtf?

  • One thing is for sure, you’re not one of the “skilled healers” you probably can top a healing board, but that’s far from being a skilled healer, perhaps you play as an AoE.

  • Healers have to worry about the samething as DPS, the main difference is that DPS should kill and healers should heal.

Such a SKILLED healer, arguing that his back should have a metal shield to prevent him getting hit on the back :rofl: :rofl: :rofl: :rofl: