They literally JUST made changes to light roll and it’s still the preferred load out in PvP. With how strong healing is and with his strong ranged are… Damage is king.
(Melee are still better in every way but if you’re not playing for burst, it’s a waste…
The mobility is just an extra, very nice bonus)
More mobility + more resistances than lighter armor with only dmg to compensate for the difference? Come on. Medium is already the strongest armor in the game lets not pile on.
no, in every other mmo someone with heavy armor is a tank and does no damage. they sometimes have ranged cc to catch other ranged people, but without a DD, the tank won’t kill the enemy.
also, even if that would be the case, thats not really a reason to do it here too, as the combat system in new world differs a lot to other mmos like wow etc.
also: if heavy armor deals more damage, then why even have medium armor? or light armor?
there needs to be a tradeoff. light deals more damage and has more mobility but pops like a balloon, medium has a bit of both worlds (dealing damage but also being able to tank a few hits before dying, giving you more room for error, but giving up mobility) and heavy armor takes less damage, cc durations are shorter on heavy armor, but you give up damage and mobility.
this post make no sense, all the forum make really noise about DPS and healer being focus on heavy set only, now they have made changes and adjusting thins you guys want to have those guys back.
They make light set with high damage/heal and less def, medium with good damage and average def and heavy good def, average damage and nerf healing.
High risk better damage and heal, medium risk medium damage, safe based damage.
The point is, you want to wear a heavy set and kill like a light set, this have no point at all.
The damage bonus for light armor applies before mitigation. Therefore, the damage difference between light armor and heavy armor is somewhere between 7-15% post-mitigation depending on what you are attacking. However, heavy armor provides nearly 20% more armor mitigation, which increases your effective health poll (health + armor mitigation) by 40% over light armor.
Your suggestion would only work if you gave light armor more dodges, like 5 or more. Otherwise, there would be no reason to play anything but heavy armor.
Fortify is also hyper effective for light though, it bridges the damage resistance between light and heavy pretty well. Obviously heavy still has more, but it’s not a huge magnitude.
I don’t really believe that the damage bonus should be taken from light. Heavy still does alot of damage, there’s not that much damage difference.
Light armor is for glass cannons. IE you take more damage but you deal more damage. Please wear medium or heavy if thats your preferred playstyle. In most cases its probably better to lose the little damage increase for survivability anyway.
Takes Like this are just bad for the game. Please think more before giving suggestions like this.