Is this limit of 25 Mutations per week arbitrary?
Does it serve a logical purpose?
If it is unjustifiable then it may be prudent to facilitate it’s removal.
Is this limit of 25 Mutations per week arbitrary?
Does it serve a logical purpose?
If it is unjustifiable then it may be prudent to facilitate it’s removal.
Is it the rewards or do you just like the expedition in of itself?it may be a decent persuasion to unlock the expedition and enjoy the boss battles but many people just farm bis equipment and shards.
One of the impacts of a weekly mutation limit is that there is no carrying culture in New World.
If you want to get you clear you have to pay, and pay a tonne.
In destiny there is a culture of carrying in raids and trials of Osiris. People who are experienced or skillful are able to offer to Sherpa or carry people through PVE or PVP when they haven’t or wouldn’t have been able to do it. A lot of streamers get big on carrying viewers.
The idea of a weekly lockout in Destiny would be such a terrible result that Bungie would never dream of it. You would have the highest tier players only demanding to play with the other tier players because if they lose a precious trials game when you can only try a certain number of times each week you would never play with a less skilled player. That would destroy the player base.
There is nothing of this sort of carrying culture in NW. If you use one of your 25 mutations for the week to help carry someone new through an M1 so they can start working their way up the mutation ranks you burn one of your runs that could be used on an M10.
So nobody offers carries, nobody does lower level mutations to get more people into the pool of M10s.
Endgame of this of course is a small and shrinking pool of M10 players asking LFG for other people who can do M10, and players who can’t do M10 s because they can’t get past the lower tier mutations so are forced to pay a group that will clear the last boss for them.
Ridiculously costly dungeon orbs were a terrible mechanic but a weekly lockout is even worse.
I support this idea, I paid for it to be unlimited and I don’t want to be limited on how many times I have to go in a dungeon
If you want to pass actionable feedback on to the team about mutations then pass along this suggestion: you can only do 25 lootable runs per week. After that you can continue to enter the expedition, but you won’t get any loot. Means that people who want to offer help guide others through the mutation ranks will be able to do so since they won’t be “wasting” a run.
Yes. M10 alone made crafting not worth much. So if you allow ppl to farm them all they long, you can remove crafting and all gathering from game.
M10 drops are just to good.
Would it be better to remove the Expedition limit and slightly reduce the frequency of high rolled gear in M10?
Or would it be better to instead slightly increase the chances of crafting a legendary from 595-600 to 596-600 or 597-600 to keep crafting on par with Dungeon farm?
Either way it is my opinion, even in light of your very valid point, that making players think twice before they join an expedition is a bad thing. Players doing 5-6 expeditions a night will reach the limit before the end of the week.
This means they will
New world has made great progress in removing it’s gated approach to content and I feel this is another door that is fairly easily unlocked.
Dunno. I think they should leave limit but make it per mutation lvl. So you can go down to run some M9, M8.
It would solve issue where ppl that need to run m1,2,3,4,5 - cant find players. Even if they have friend that do run mutations all day long, they run m10. And wont use their limit to help them. Bad design.
My personal opinion is that there should be no limit on how many mutations per week, but to sum up the pros & cons for and against the limit.
“Having a limit prevents or constricts shard sellers.”
Incorrect or Irrelevant - They will make multiple accounts
“Nobody should be running more than 25 mutations per week, get a life.”
Incorrect & Irrelevant - If people enjoy something that doesn’t hurt anyone else who are you to judge them.
“M10 farmers would become too rich from BiS item drops.”
Truly ‘BiS drops’ in M10 are extremely rare. Random sellable Legendaries are not ‘BiS drops’ and are good compensation for time spent in Mutations. If you want to complain about this then “Reduce legendary drop frequency in Mutations” is the thread you want, not this one.
“Only 5% of players run more than 25 mutations a week on average.”
Then why have the limit at all if it barely affects the Playerbase? Unlock the 5%, make players not feel limited unnecessarily.
“Players do not feel inclined to join M1-M9 runs to help other players as this would waste one of their weekly runs.”
This is a massive problem that reduces the interaction between Player & Playerbase, PvE Companies, it affects the view of the New World community as a whole and removes an important part of the game to a large amount of players (aka the ability for them to help other players).
“Players are more likely to be elitist and toxic in Limited runs.”
True & Real.
“Players are more likely to leave in Unlimited runs if there is no penalty for doing so.”
Create a penalty for leaving mid-mutation. An increasing cooldown the more often you leave every week (e.g 1 hour, 2 hours, 4 hours etc.)
“Once your Mutation limit is reached, go play other games.”
Most players making this argument (I hope) are saying so in jest or to provoke a reaction because this is the worst possible answer for the New World developers.
“Enjoy other parts of the game like OPR, 3vs3 and Wars (which are all unlimited).”
The players who reach their limit most likely do enjoy these other activities but perhaps they would much prefer to play the part of the game they enjoy the most which is clearly Mutations. Once they have reached their limit, they will simply go to another game which also has Dungeon content and you risk them not coming back.
The biggest problem of the Mutation limit that I see is, sometimes you have bad runs. Sometimes the Tank’s internet goes down unexpectedly and you cannot find a substitute, so the run is abandoned.
Sometimes you have a bad week where MANY runs are abandoned or don’t complete for whatever reason and suddenly as even a casual player you see yourself approaching the arbitrary limit. This can be completely out of your control and feels bad man when it happens as you feel one of your limited amounts of runs is wasted, leading to remorse against both Players & the Game systems.
i agree with all these points made. when my weekly limit is up i log out until tuesday. i cant help friends as to not waste my limit and some of them actually felt left behind and flat out quit new world. remove the limits
This issue is especially prevalent with Lazarus being the Mutation this week. Lazarus runs are incredibly quick, most are under 20 minutes. It’s very easy to reach your limit before the weekend has even started.
Why does this matter?
Someone in chat needs help in an M7?
No chance.
Your company member only logs in on Weekends?
Sorry. Everyone’s already at or close to the limit.
Someone starting the game needs help progressing from M1 to M10?
People doing M10 will not want to waste their runs.
@Talon Has there been any discussion on this since the information was passed along last month?
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