Remove factions from PVP please

This has been thrown around a couple times. It would be relatively easy to implement too.
Please listen to your remaining playerbase.

Firstly PVE:
PVE players will not be affected by this change.
Choosing a faction could still have specific benefits, unique vendor clothing/armor, and lore attached. Choosing a faction would be more about what matches a players playstyle best rather than dictating who they can fight against.

Secondly PVP:
This changes everything for us.
It actually makes the entire game 10x better.

CONS OF REMOVING FACTIONS FROM PVP:

  • would need to slightly adjust influence pushes (would have to make pushes be based on company influence rather than faction)
  • no more colourful map (may need to outline territories better for visibility’s sake

PROS OF REMOVING FACTIONS FROM PVP:

  • so many times, we wish we could war against a strong company, but can’t because ‘they belong to the same faction’
  • many maps/worlds die because ‘its all owned by one faction’
  • people get tired trying to push influence against a faction with ‘way more players’
  • massively increases who you can PVP against in open world combat

BONUS CHANGES:

  • let PVP tents be destroyable
  • let us put invasion and wars on different siege timers (allows us to war every 2 days rather than once every 4 days)
  • company change cooldown = 7 days (to reduce shell companies)
  • increase company cap to 150-200 players

Lots of people want this change, + a mock war game mode. Wars are the most fun PVP experience in the game. Let it happen more often.

4 Likes

They really do need to change how invasions work. It’s honestly getting annoying now. It shouldn’t be a 50 man, 45 minute activity that’s incredibly easy up until the last 5. Also really stupid how invasions can lock a territory for 2 days.

This is a bad way to reduce shell companies. It has a boarder impact on the game than there needs to be.

The better way to reduce shell companies is to have a timer (maybe even as little as two days) after a company is created that disables it from declaring war during that period. It would also be good if the war roster requires a certain amount of company members from the companies to participate in the war. Although this doesn’t stop shell companies it greatly reduces them and requires much more effort into maintaining them.

Another idea is to have the companies actually mean something. Something you build up and not just create for free. The problem with shell companies is that they are easier to create, require a small amount of effort to be able to declare a war and then can roster anyone into their war. This allows one person to create a company, push influence on a territory and steal a declaration from another company all in the same day. I’ve seen instances in which small groups of players push territories for the sole purpose of stealing declarations either to sell the declaration or as a means for the defending company to prevent losing their territory.

Wait, how does this change Faction Vs Faction? You can put the top 200 active players in each faction into the same company and nothing has changed.

There is a severe imbalance in factions that GC PvP missions have highlighted. I don’t see how any of this improves Open World PvP.

If new world expands their may be another faction expansion or two as well. Probably making this null and void if players want to fight a lot more they can join a small faction and challenge a large portion of the game. The company vs company idea is a good one worth looking into but maybe in an influence war rather than a civil war or gorilla war where no one can neither confirm nor deny they are an enemy or ally. I for one like the idea of a coup d’etat for control of a city. Having a hidden influence bar would be a great way to do that say if a towns upkeep is low the bar fills and other companies can challenge the current government.

Do people who make these “MASSIVELY CHANGE/REMOVE A CORE GAME MECHANIC” threads actually think that the devs would be open to making such a gigantic change to their game after years of alpha/beta/live testing based on a forum post?

I have to wonder…

What world do you live in where they are going to make such a 180 degree turnaround in their design decisions for the game? We can’t get them to revert an obviously broken bug for a month. What kind of timeline would you envision for a change to the entire stinking game like that?

A decade maybe? Maybe in the sequel?

1 Like

No more than I regard your feedback on my own post lol

The forums are for feedback. I can say whatever the hell I want, and they can choose to listen or not.

The way they designed the game has blatantly failed and that’s why they DO listen to the forums. They’ve already massively reworked many areas of the game and besides in the past, there used to be no factions iirc.

It wouldn’t actually be that big of a change either. It would (however) massively improve PVP in the game and 90% or more of PVP players (that I know of) want this change and 100% of PVE’rs wouldn’t care because it wouldn’t affect them.

So why not make a post about? Why not say something? That’s what the forums are for.

I’m allowed to, and if the devs don’t want to listen, they don’t have to. Doesn’t take a genius to figure that out lol

You may say whatever you please, but that doesn’t make it not nonsense.

Its inane to expect that your request here is actionable for them.

You just wasted your time writing it, but you’re allowed to do that.

1 Like

When thousands of people want it, then it’s not nonsense.

Also you’re being weird lol
You agree I can say whatever I want (which I can and did) and YOU waste your time telling me things that are redundant

Wild
It’s like you’re doing exactly the same thing lmao
Get a hobby instead of trying to coach people on the forums

I don’t like proposed changes. I think there should be balance mechanics that protects server diversity and limit on shell companies but I find faction fight actually entertaining.

I’m an underdog owner of an outer town as my small company won the roll on war declaration against big company owning profitable territories. They are furious but can’t do much about it as we are the same faction and we have a good standing with other faction companies. I’m sure it’s just a matter of time before they take their revenge but fun nevertheless. Your proposition would mean that dominating company is free to wage war against every other company making some servers company dominated.

I would much rather see a proposition to help maintain diversity between companies. I’d like to see more companies taking towns to experience town management.

Just here to say: no, terrible idea.

If a company wants to go to war against one of the same faction this badly, they just all need to switch faction.
I’ve seen this happen not just once and it helped maintaining server balance.

Yeah fantastic, something with a 2 month cooldown. With the way players constantly come and go in companies seeking new opportunities, no company is ever off faction swap cooldown at the same time

This would be different if faction swap cooldown was every 2 weeks instead (and this has been requested multiple times but has fallen on deaf ears)

1 Like

That just means we have to implement changes like:

  • max 2 wars a day per player

or

Add the company swap cooldown then add that wars must be filled with 30 of your own members.

^ would make it extremely difficult to manage more than 2 territories

There’s ways to reign in a company and reduce shell companies + map takeovers

Can’t be afraid of change

Now this is an idea that could kill this game fast for good lol

The game is already dying fast. 6 months losing a million players and retaining less than 1% total and still bleeding. Of all the active PVP players I’ve ever talked to on reddit, in-game, in competitive streams, and discords, everyone agrees shorter faction swap, or company vs company wars would be huge for the game.

People want more wars. Competitive wars. To fight against people of the same faction. For factions to stop dictating who the can or cannot fight. For lower faction swap cooldown or to remove factions from pvp. Seriously, go look up the threads on both reddit and these forums. Theres tons of feedback on it.

As it stands, the faction system does nothing for PVP. And I do mean nothing. Please share what ground-breaking element factions bring to PVP.

1 Like

And how should open world pvp work? One company runs over the map and kills everyone?
And the rest can do battle royal or what.
Small company’s do nothing? No war for them I guess.
Setting a city in conflict would take ages because you rely on people in your company instead people who are actually online.
Rich company’s could have even more land nice!
Company’s can swap so they can play war against their own team xD
Trading Land is now easier than ever! Nice!
So many possibilities… xD
Devs please make it possible it has NO DOWNSIDE AT ALL!

So true.

The death of most active servers I have been on, followed swiftly on the heels of a bunch of faction swapping that then broke the balance of active players in each faction on the server.

It can be and IS easily manipulated since faction swapping is only limited by a player time gate and the TERRITORY control numbers on the server.

It has nothing to do with faction population, unless you assume that territory control scales with player population, which is a dumb assumption not supported by evidence in the real world.

It’s actually quite easy for the dominant faction to throw a bunch of towns and then swap to the “losing” factions en masse, and completely gut their old faction for players and overload the new one. It happens regularly and usually precedes the death of a decent server.

How is that any different than now? Thats why company vs company is the future. Factions have screwed this games pvp over so much.

Open World PVP would work much like anything else. Currently ‘mega companies’ exist (lets say in yellow), and they with their 500 members spread across 5 shell companies plow throw all the greens and purples in the area.

Smaller yellow companies with 100 (or less) players are unable to compete during an influence push because they have no way of running the missions or getting the dec anyway. The people with the most shell companies win and a 500 man company = more shells.

With it becoming company vs company, you’d have 100 players max to worry about. Because their ‘shell’ would also be flagged (if they tried), and would not only have to worry about accidentally killing each other, but also have to worry about not being able to peel/heal each other either.

Small companies as in… how big? I’m a firm believer that a 5man company SHOULDN’T be owning a territory in the first place. Obviously it changes for small population servers, but I’ve seen it before. 3 players got a dec on a Everfall. They paid for dozens of mercs and got a strong roster. Then afterwards, they kept Everfall to themselves and kept millions of gold between the 3 of them. Whenever a war popped up, they shrugged and threw a couple hundred thousand around to buy an army.

I think the current system is lousy.

Would be fixed by making it company vs company, 7day CD between swapping companies, and requiring the roster to be filled by 30 of your own players. This results in way more players getting into wars, and means ‘large’ companies are actually detrimental and good players will be spread around more instead of congesting into a 500player super company.

It would go much faster if it was company vs company.

If Everfall is owned by purple right now, that removes 1/3 of any server from being able to push. Greens might be in the lead on the push, so yellows get discouraged from trying to push at all. So that removes another 1/3. Then its 2/3s of the players not pushing. But removing the faction limitations means 60% more players can push at any given time.

Also they could simply increase the bar push speed if its really an issue, or just make it so your company must ‘get 5% influence to declare’ and set the territory into auto-conflict after 2 days time. Theres ways to adjust things with slight number changes here and there.

Untrue if they changed to company vs company.
The opposite would happen actually.

TBH they really need to have a scrim-mode or mock-war gamemode (another widely requested feature).

Again you’re failing to see the whole picture. Factions as a whole failed. Which is why company vs company is the future if they want to continue the game. Almost everything you listed is an issue or by-product of factions and the current war/company/faction system.

The real reason servers die is because companys take WW/EF and gloat ‘im the best’ then they lose and get salty saying ‘this place is toxic’ and leaves to a lower pop server to take over again and gloat ‘im the best’ while they run from any actual competition.

People hate losing. Theres no ranked system to show their skill, so people get salty and leave if they lose more than twice. PVE players don’t care for the competitive banter and also leave. Non-competitive servers with only one good super-company results in everything being owned by one faction and one company.

As it stands factions make it too easy to make multi-company alliances.

I’m not sure why everyone is so deadset on keeping factions integrated into PVP.

That’s not it. In doing this they insure that there is NO competition when they gut the other faction upon swapping. Its not fear of losing, but it does cause them to have no wars worth doing, and then they get bored and leave because “oh pvp is dead on this server”.

It goes from what could have been 2 factions vs them, to 1 faction vs them + the guys they joined.

They get MORE powerful when they do this, because people in other companies in the “old” faction jump ship with them and fill up the new one instead of staying in the newly weakened faction.

You end up with 1 mega faction, 1 normal faction and a dead one, and that means 0 viable wars and the mega faction leaves the server taking half the population with them.

Ive watched it happen on 4 different servers now.

A better solution than getting rid of factions would be doubling down. Make them permanent.
No transfers, and then you have to get some skin in the game and improve your faction if it sucks.

At the very least we wouldnt see faction swapping ruin whole servers

My main post is not about shortening the faction swap cooldown (im saying pvp players want more wars and competitive companies want to go against everyone, not just the ones limited by colours). My post was about how factions are a bad idea to begin with and you (whether you realize it or not) agree with me on that.

Thats not a better idea actually. In fact its horrible.

A game like WoW, you have something like the Alliance vs the Horde. People fight for those passionately. They stick with it. They do not swap their characters. ETC.
The reason it works for that game is because:

A) theres only two sides.
B) the lore is HEAVILY integrated
C) it dictates everything from start zones to playstyles, races, to story pov, and more
D) larger servers
E) massive raids
F) way more PVP gamemodes

In New World, theres little to no lore around factions. Theres nothing prideful of being part of something bigger. Juggling faction population is harder with 3. None of the players care or are invested in the story (and again, there is nothing to be passionate about regarding faction loyalty or factions at all). Theres no benefits to it, all faction armor aside from heavy looks the same and gets redundant/unwearable really fast due to low gs. Literally nobody cares about what colour who is, they care more about the company itself and the lore/name they made for themselves.

And with the MASSIVE lack of PVP modes, lack of wars, lack of EVERYTHING, the faction bs is crippling the game.

Its much easier for them to revert the game to pre-faction combat and make it company vs company, than fabricating thousands of quests, voice overs, skins, systems, and more to make the playerbase more loyal to their factions. The damage has been done, the devs need to work with what they’ve got

There should be an ally system also so you can set other guilds friendly in open world PVP if there’s a mutual agreement.

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