there wont be a second cooldown for his pot before you kill him with good gear.
You’re just wrong. Just get it. It won’t happen.
If fights were that one dimensional. Hurr durr.
Nice opinion. Doesn’t change the fact health potions are unnecessary in organized PvP.
Instead, they should remove the ability to use open world consumables in instanced pvp matches.
You should only be able to use the ones earned in match.
I like that idea. A better suggestion.
nerf healers waaahhhhh can’t kill them nerf heal pots waaaahhhhhhh can’t kill them… nerf your bitching.
I never complained about healers because I didn’t have a problem with them. It’s nice to know you have the emotional range of a teaspoon though.
Potions have a cooldown just like an ability. Seems like you keep getting outplayed.
If I used potions I would never die either. But that’s not my play style. I don’t play cheap.
If you don’t use potions you’re doing something wrong. I highly recommend it. Potions or not, it doesn’t make someone immortal.
I don’t use them in organized PvP because it defeats the whole purpose of those fights. I’m fine with them in the open world though.
There’s a 30 sec cooldown for a reason, they can’t just spam it.
You say you’re more “skilled”, I wouldn’t take your word for it though. If you can’t kill someone in 30 seconds you probably aren’t good or you are 1vXing.
Either way, pots aren’t the problem.
1v1
It happens often in OPR due to certain characters camping certain areas.
I would reevaluate how you PvP. If you get put in a war, and don’t use pots, you are hindering your entire team. Potions have a 30 second cooldown and the animation is 2-3 seconds. Using a potion at the wrong time could get you killed rather than save you from dying. Potions are balanced.
I PvP in groups. Sometimes I have to run off and do something essential that the whole team is neglecting. That’s when we have the runners coming a long kiting and chugging pots. It’s a never ending battle of who has the best and most pots.
I suppose they shouldn’t wear armor either? Or have weapons?
gear makes very small diff at lvl 60… talents/perks is all that matters really…
First they came for the life staff….
If you remove the use of consumables in PVP-settings, then the connection between the crafting-part and the pvp-part of the game will become smaller. And, I really dont think we need the connection between different parts of this game to grow smaller. Quite the opposite… They arent nearly inter-dependant enough as is 