Yeah I think from a realism perspective it doesn’t make much sense haha, but realism doesn’t have to completely dictate everything though. Sometimes things just function or balance better over the more realistic way.
I would like to see a move to dodge frames instead of i-frames and a focus on skillful timing. That mixed with a much needed blocking overhaul that they already said they are working on, would make PVP more skillful for sure.
We definitely in a dodge meta and really looking forward to how they planning on making blocking more relevant in combat.
If your really want to make dodging more skillful you could even make it so the dodge frames reward skillful timing. I’m just making up numbers but have it so the first frame reduce damage by 20%, next 40%, the middle ones 80% then have it scale back down again to full damage. If you time it perfect you reduce a ton of damage. If you do it but not so well, you reduce only some of the damage. 300 DEX can introduce i-frames instead of 80% reduction in the center. Still requiring skill to time it. Then of course having it so if you just fully roll out of the way, you don’t take damage of course.
Blocking reduces all damage, but having it so perfect timing a block reduces stamina consumption by 80%. Add some spicy perks into CON to further enhance it.
it would pretty much kill melee or require two pocket healers so you don’t die from all the damage and cc you’d be taken. it would make melee miserable to play.
range dodge for buffs and to run melee are the one dodging primarily attacks. its not just healer that keep them alive in clumps. if you are not dodging attacks as melee your dying.
fireball, shockwave, maelstrom, and grav are most of the things you going to need to dodge to not die in a clump
if something needs to change about dodges its not i-frames. personally i think its the distance covered and the ability to move faster by dodging that light armor has.
the entire idea of reduced damage over full blown invul is from old D&D. get hit with a fireball spell you can save for half damage or otherwise if a rogue you negate it.
alternatively if the game could calculate it. from a semi realistic point of view, and with distances, if you dodge OUT of a aoe area as it goes off you dont take damage however if you are just dodging in place you take partial.
I think we need to remove Iframes near the end of dodges, so players cannot just seamless iframe by chaining dodge. This would give players an opportunity to punish dodge spamming, and reward good timing.
Haha old or not, I think it’s pretty cool. Whether or not they can pull it off is another thing. Sometimes simplicity beats or overly complicated systems but I think it might help with the dodging meta a little as well as making blocking more enticing.
ya all these light roll dodging goons make this game ridiculous, its literally impossible to catch any rapier wielding light roll dodger if you are melee, they just run for days with their unlimited iframe running away.