Remove iframes from dodges - build more emphasis on blocks and stamina mangement

Melee has the strongest AOE in the game. Don’t know about that. It’s range that keeps dodging

1 Like

range dodge for buffs and to run melee are the one dodging primarily attacks. its not just healer that keep them alive in clumps. if you are not dodging attacks as melee your dying.

1 Like

I know, but not aoe usually. Anyway, reworking dodge is a good idea

good conversation here guys

One more thing that Healing is Broken is that:

when you in iframe from dodge, you dont take dmg, but you get heal.

WTF?

you should not get healed when u in Iframe as well.

Keep rolling in SG? why would you get healed at meantime when you dont get dmg?

Why cant your fireball do dmg to a target in iframe, but your heal ability would heal that target?

THis promotes braindead effortless healing.

AGS, you need to make iframe immune to All healing as it immune to all DMG including dots right now.

nah especially aoe

fireball, shockwave, maelstrom, and grav are most of the things you going to need to dodge to not die in a clump

if something needs to change about dodges its not i-frames. personally i think its the distance covered and the ability to move faster by dodging that light armor has.

man you bringing up some old stuff lol.

the entire idea of reduced damage over full blown invul is from old D&D. get hit with a fireball spell you can save for half damage or otherwise if a rogue you negate it.

alternatively if the game could calculate it. from a semi realistic point of view, and with distances, if you dodge OUT of a aoe area as it goes off you dont take damage however if you are just dodging in place you take partial.

etherway its an old idea.

I think we need to remove Iframes near the end of dodges, so players cannot just seamless iframe by chaining dodge. This would give players an opportunity to punish dodge spamming, and reward good timing.

1 Like

Haha old or not, I think it’s pretty cool. Whether or not they can pull it off is another thing. Sometimes simplicity beats or overly complicated systems but I think it might help with the dodging meta a little as well as making blocking more enticing.

1 Like

ya all these light roll dodging goons make this game ridiculous, its literally impossible to catch any rapier wielding light roll dodger if you are melee, they just run for days with their unlimited iframe running away.

Or at least make blocking as beneficial as dodging.

1 Like

Agree. Block needs to be emphasized.

1 Like

Yeah empowered blocking would be lovely like from sns tree

1 Like

So instead of being a ranged meta we would hit the complete opposite spectrum (that we’ve already previously had…GA)

Find better ways this isnt it.

Not only for SS, but for GS as well, which involves an interesting blocking mechanic

Yeah i think rend on block and stamina reduction should be increased plus add an empower.I want people to regret doing a crosscut lmao

1 Like

I would love to see a parry mechanic added to block, like you stagger the attacker if timed right or something.

As it is now there is actually very little interaction between players beyond ccs. It’s either trade hits or dodge, that’s basically it.

Agree.

I would like that but i dont know about a stagger mechanic too. If yall think riposte is broken imagine that shit lmao would be a for honor situation with melee on melee. Shield bash could stun be able to block during the animation and a weapon perk could be deflect magic and ranged. Also adding a stamina gain/regen from prefect block would make yall heavies be gods. Also makes empowering breaker a more sought after perk.

Mabye not a stagger, but something to change the flow of battle. Rn there is no reason anyone would stop left click spamming unless u dodge or cc.

Also I very much like ripost. And am glad they are adding more things similar with the gs.