Haha old or not, I think it’s pretty cool. Whether or not they can pull it off is another thing. Sometimes simplicity beats or overly complicated systems but I think it might help with the dodging meta a little as well as making blocking more enticing.
ya all these light roll dodging goons make this game ridiculous, its literally impossible to catch any rapier wielding light roll dodger if you are melee, they just run for days with their unlimited iframe running away.
Or at least make blocking as beneficial as dodging.
Agree. Block needs to be emphasized.
Yeah empowered blocking would be lovely like from sns tree
So instead of being a ranged meta we would hit the complete opposite spectrum (that we’ve already previously had…GA)
Find better ways this isnt it.
Not only for SS, but for GS as well, which involves an interesting blocking mechanic
Yeah i think rend on block and stamina reduction should be increased plus add an empower.I want people to regret doing a crosscut lmao
I would love to see a parry mechanic added to block, like you stagger the attacker if timed right or something.
As it is now there is actually very little interaction between players beyond ccs. It’s either trade hits or dodge, that’s basically it.
Agree.
I would like that but i dont know about a stagger mechanic too. If yall think riposte is broken imagine that shit lmao would be a for honor situation with melee on melee. Shield bash could stun be able to block during the animation and a weapon perk could be deflect magic and ranged. Also adding a stamina gain/regen from prefect block would make yall heavies be gods. Also makes empowering breaker a more sought after perk.
Mabye not a stagger, but something to change the flow of battle. Rn there is no reason anyone would stop left click spamming unless u dodge or cc.
Also I very much like ripost. And am glad they are adding more things similar with the gs.
No? I mean, what on earth would dodges even be for without iframes? You literally wouldn’t “dodge” anything if that were the case. If dodging were neutered to this point, block stamina would have to be massively buffed – because as is it’s too easy to break blocks and get a free stun – in which case you’ve just got a different problem.
But you can’t chain dodge because it costs a huge amount of stamina, stalls your stamina regen, and with the next patch, you’ll also not dodge as far so it won’t even be a great escape tool.
This whole idea of the reworking the iframe is intriguing.
I like the idea of the dodge not being an iframe but rather a % damage reduction.
I think CON should be the stat for blocking increasing both your STA and your HP.
DEX can be the Dodge monkey w/ additional mitigation when being hit while dodging like a monk deflecting the attack.
STR already has Grit. They lose the iframe. If they want to survive in melee they need to get better at blocking and if that isn’t enough invest in CON instead of running glass cannon builds.
To balance all this I would implement these features as 300 attribute perks in each teir so you can’t have the benefit of any 2.
I played this game for something like 5 months before I realized that the dodges had iframes. I thought dodges only worked if you, you know, dodged out of the way.
Quite frankly, it was mind-boggling. You mean I can dodge entirely within an AoE’s range of effect, and not take damage? Whaaaat?
I remain not a fan. I support the title: remove iframes from dodges.
Interesting. The main issue people have with dodge is not the iframe, is the mobility. Why not keep the iframe but cut the dodge distance in half. It will still be longer than heavy/medium but not 10m
This way range will have the advantage while playing range ( go figure ) and not rabbit into 5 people riposting left and right
At some point AGS will have to address that dodging with absolute impunity and getting extra energy and buffs out of 100% damage negation is, at the least, very poor design.
Of course it’s designed like this, so everyone would be “ah there’s no desync, I’m iframing, and I got extra buffs for being so good at it”. Nobody picks heavy over this, and medium is… a very personal choice.
Again, I remind y’all that this is rooted in place to hide desyncs that are still out there, much like the bow curved shots or some other sync shenanigans.
This entire thread is literally about removing iframes, so I’m not sure that mobility is the only reason people complain about dodging. Also, the PTR changes being tested right now do reduce the distance of dodges after being hit.
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