“Hey they nerfed my weapon by 10% at max distance. I demand they nerf other weapons now that are fine because a lot of people run them to combat getting 2tapped by my build. Kthnx”
Defy Death should prevent the attack that triggered it from killing you, and then reduce all damage taken for the duration. Absolutely no ability should make someone immune to all damage, at least not for more than 1 second. The length of Defy Death is broken,and it’s disparing to see mutated content get buffed as a result of a few broken perks, punishing everyone who doesn’t exploit the broken weapons.
this is the one area I can agree on for pve an invul like that in any other game is on a long CD and scripted around 1shot tank busters where it alternate bw invul use on the tank and mitigation from the healer to resolve all the sources over a fight duration.
Living Dead may be a better rework as a PvE skill as it would fit thematically with the game and create more synergy bw healer and hatchet user or require sufficient sustain from the hatchet user to not die when the ability resolves.
As suspected. Most of the “nerf hatchet” posts the last couple weeks is you.
Among your posts is
Demanding no more opr 5mans
Hatchet nerfs
Saying “undo rapier nerfs”
Hatchet nerfs
Complaining because musket is “dead weapon”
More hatchet nerfs
Nerf spear