Remove mutation limit!

This. People that don’t regularly run m10’s can’t fathom that we do this simply because it’s a fun challenge. Which is like the whole point of video games.

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The jealousy that people have towards others in video games never ceases to amaze me. People sell shards? Who cares- why does that hurt you? AGS said it was within ToS. Too many BiS drops is a joke. They are doing a bunch of things to bring the prices on gear down already, so that can’t be why they are limiting mutations.

I grinded M10 with my company when it was just Laz and Gen. They all quit, and I’ve had to pug my way through Dynasty and Tempest. Still working on Depths and BnB. Never sold shards personally, but occasionally I’ll get in a group where someone is. Seems like it’s usually during Gen weeks. I’ve currently got 625 gear sets for all dungeons, full Ward for DPS and Tank. Also a few PvP sets, which I’m constantly upgrading because I don’t really do a lot of PvP, so it’s incremental improvements. And I’ve got a bank of 275k shards that seems to hover around there, as I move gear towards BiS.

I never hit the 25 limit, because I spread my play time around. But I’m still getting gated, because the people who I usually run with (a rotating group of 10 or so people) hit the limit early in the week, and there aren’t enough people to fill the void. So the 25 weekly limit is actually limiting me to 3-10 a week, depending on how I space out my play time, and how much I prioritize running Mutations early in the rotation. I’m currently sick of OPR and arena, and there’s nothing left for me to farm, so mutations is the only content that makes me log in, and when I can’t get that, I just don’t play.

I’ve been playing the game consistently since launch. Maxed out all crafting skills, farmed all the named items I want and the crafting clothing. Don’t need to farm gold, since I’m over cap anyway. The only thing that’s left for me is OPR, Arena and Mutations. I don’t participate in War because my play time doesn’t match with any Siege Windows. So, when I get tired of the imbalanced team makeups in OPR and Arena, it’s nice to just relax and run some mutated dungeons. But 3 days into the rotation, can’t do that anymore, because the available population of people running M10 has shrunk to basically 0. And I’m perfectly happy to Tank, but you can’t find healers.

So the mutation cap is indirectly pushing me away from the game. And while that may be healthy for me, it’s probably not what AGS intended it to do.

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100x this. Same situation here. You start to get to know people you work well with and add them to your friends list. In my case these dudes are all sweatier than I am so they all finish their 25 a few days before me.

Some unforseen variables that AGS didn’t see:

  1. Setting a mutation limit means less non-crafting loot generated in the economy, a lot less.
  2. Greatly lowering the likelihood of Ward rolling on generated loot unless forced, exacerbates the PvE gear issue, further.
  3. New and Returning players see our average population double back up to 40k and higher from the 20k average we were enjoying when this change was pushed through.
    Exacerbates the PvE gear issue, further.
  4. The 25 mutation limit (1) along with the much-smaller PvE gear availability and way more people fighting for it means that a lot of players who aren’t at the top aren’t clearing golds, more importantly m10 golds.
  5. The players at the top are clearing 20 to 25 m10 golds per week, increasing the wealth divide.
  6. Cost of equipment on the servers has greatly-inflated due to S/D. This leads to people buying gold, more bots, and other bad crap… that’s 7, 8, 9 to infinite.

PvE players are the ones who provided the majority of the BiS or semi-BiS pieces to the economy and the current market shows it. Because of the limit, the wealth divide is growing exponentially instead of linearly. Removing the mutation limit would correct this course.

Placing restrictions on the only decently-paced endgame is going to hurt the game in the long run.

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On top of removing the mutation limit, remove the dungeons limit. Give us all mutated dungeons all week. Every dungeon should have the mutations change, but they should all be available all the time.

STOP! TIMEGATING! CONTENT!

There is so little as it stands. Whoever keeps trying to make this a mobile game should be fired.

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So what’s your point in a brief summary?

have to agree with OP, many players who don’t like pvp like doing dungeons with their mates. I don’t really need the gear and don’t sell shards I just like doing the dungeons.

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This is not a bad idea. I wouldn’t mind having 25 weekly cap for M10, but then no cap at all for M1-M9. That way, once you’d do all 25 M10’s, you could then farm M9’s or be able to help out new players / characters without worrying about your cap.

Still, no cap at all would be ideal.

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we would just run m9 till cap was reset why not just let us do m10s.

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Agreed, please do remove the limit, even more when you take into account that you might find people even in m8 that don’t know mechanics, tactics and strategies.

For example, in my case, two weeks ago in Garden of Genesis, the boss called The Caretaker:

  • We wipe when tank stays inside and dps + healer go outside, reason? the tank didn’t deplete the boss’s stamina bar.

Some people are outraged and leave (which i understand, this mechanic works exactly the same in regular).

I’m a little bit mad at it all, so i alt+f4 and go do something else to chill.

Two hours later i try again, different group, different people, different tank:

SAME

THING

HAPPENS

So yeah, of these 25 tokens, depending in the type of content you do (lower mutated or higher mutated), you will waste 1/2 or 1/3 of them to incompetent people that either just rerolled or plainly bought shards.

The issue with buying shards is as easy as not allow new players to join a dungeon after it has already started, not by limiting the number of runs that can be made each week, this is the fix, literally this easy.

I’m from the very old school, almost 40 years old, started playing mmos with everquest more than 20 years ago, i come from a time where there where no lootboxes, no skins, no rewards even for losing, i’m from a time that the reward was the game itself, the fun from it.
I just love pve, i do it for fun, as long as it presents a challenge it amuses me (no, running regular dungeons when tokens are all used presents no challenge, so it’s no fun), i don’t care about loot, about legendaries, about shards or whatnot, that is just a means to an end, so it is really frustrating when at half week i cannot do the thing i love the most in the game…

Cheers

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But then if someone leaves half way through or even further into the dungeon what do you do?

Yes they will it change it but it Needs Time i think they have so much other work in this Moment

This already happens, if you have someone on their final run of the week, and they leave. It’s happened to me twice where someone enters the dungeon on their last run of the week, then they DC, which takes them out of the dungeon. They can’t get back in, and you can’t bring a new player in. Happened once on Laz, and once on Dynasty. Both times we just 4-manned it the rest of the way. Laz was pretty easy, since Laz generally is, and it happened sometime after Cilla, I think. Possibly during Cilla fight. Dynasty was a bitch, because it happened before the Joven/Oro fight, and it was our healer. Which meant that off-tank had to switch to healer, and no one else had tanking gear. Took about 45 minutes, and a lot of respawns, but we got through. Because we didn’t want to waste the run.

If there was no mutation cap, we probably would have left and found a 5th and started over.

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true!
+bump

happens to me today…

bump

This has probably already been addressed but time gating a player fun is never a good idea.

Especially when 5/25 dungeons are ruined from some BS like bosses not spawning or teammates disconnecting.

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Exactly causes so many troubles just remove it!

dude let’s think of something better… always just remove cap blabla. That’s not the right solution, turn on your brain

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remove cap on dailies as well. lmao

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