Some unforseen variables that AGS didn’t see:
- Setting a mutation limit means less non-crafting loot generated in the economy, a lot less.
- Greatly lowering the likelihood of Ward rolling on generated loot unless forced, exacerbates the PvE gear issue, further.
- New and Returning players see our average population double back up to 40k and higher from the 20k average we were enjoying when this change was pushed through.
Exacerbates the PvE gear issue, further. - The 25 mutation limit (1) along with the much-smaller PvE gear availability and way more people fighting for it means that a lot of players who aren’t at the top aren’t clearing golds, more importantly m10 golds.
- The players at the top are clearing 20 to 25 m10 golds per week, increasing the wealth divide.
- Cost of equipment on the servers has greatly-inflated due to S/D. This leads to people buying gold, more bots, and other bad crap… that’s 7, 8, 9 to infinite.
PvE players are the ones who provided the majority of the BiS or semi-BiS pieces to the economy and the current market shows it. Because of the limit, the wealth divide is growing exponentially instead of linearly. Removing the mutation limit would correct this course.
Placing restrictions on the only decently-paced endgame is going to hurt the game in the long run.