have to agree with OP, many players who don’t like pvp like doing dungeons with their mates. I don’t really need the gear and don’t sell shards I just like doing the dungeons.
This is not a bad idea. I wouldn’t mind having 25 weekly cap for M10, but then no cap at all for M1-M9. That way, once you’d do all 25 M10’s, you could then farm M9’s or be able to help out new players / characters without worrying about your cap.
Still, no cap at all would be ideal.
we would just run m9 till cap was reset why not just let us do m10s.
Agreed, please do remove the limit, even more when you take into account that you might find people even in m8 that don’t know mechanics, tactics and strategies.
For example, in my case, two weeks ago in Garden of Genesis, the boss called The Caretaker:
- We wipe when tank stays inside and dps + healer go outside, reason? the tank didn’t deplete the boss’s stamina bar.
Some people are outraged and leave (which i understand, this mechanic works exactly the same in regular).
I’m a little bit mad at it all, so i alt+f4 and go do something else to chill.
Two hours later i try again, different group, different people, different tank:
SAME
THING
HAPPENS
So yeah, of these 25 tokens, depending in the type of content you do (lower mutated or higher mutated), you will waste 1/2 or 1/3 of them to incompetent people that either just rerolled or plainly bought shards.
The issue with buying shards is as easy as not allow new players to join a dungeon after it has already started, not by limiting the number of runs that can be made each week, this is the fix, literally this easy.
I’m from the very old school, almost 40 years old, started playing mmos with everquest more than 20 years ago, i come from a time where there where no lootboxes, no skins, no rewards even for losing, i’m from a time that the reward was the game itself, the fun from it.
I just love pve, i do it for fun, as long as it presents a challenge it amuses me (no, running regular dungeons when tokens are all used presents no challenge, so it’s no fun), i don’t care about loot, about legendaries, about shards or whatnot, that is just a means to an end, so it is really frustrating when at half week i cannot do the thing i love the most in the game…
Cheers
But then if someone leaves half way through or even further into the dungeon what do you do?
Yes they will it change it but it Needs Time i think they have so much other work in this Moment
This already happens, if you have someone on their final run of the week, and they leave. It’s happened to me twice where someone enters the dungeon on their last run of the week, then they DC, which takes them out of the dungeon. They can’t get back in, and you can’t bring a new player in. Happened once on Laz, and once on Dynasty. Both times we just 4-manned it the rest of the way. Laz was pretty easy, since Laz generally is, and it happened sometime after Cilla, I think. Possibly during Cilla fight. Dynasty was a bitch, because it happened before the Joven/Oro fight, and it was our healer. Which meant that off-tank had to switch to healer, and no one else had tanking gear. Took about 45 minutes, and a lot of respawns, but we got through. Because we didn’t want to waste the run.
If there was no mutation cap, we probably would have left and found a 5th and started over.
true!
+bump
happens to me today…
bump
This has probably already been addressed but time gating a player fun is never a good idea.
Especially when 5/25 dungeons are ruined from some BS like bosses not spawning or teammates disconnecting.
Exactly causes so many troubles just remove it!
dude let’s think of something better… always just remove cap blabla. That’s not the right solution, turn on your brain
remove cap on dailies as well. lmao
Why not just remove the cap?
Use your brain and tell us.
Because placing an arbitrary and artificial cap on something that is the only endgame PvE activity is silly, and counter-productive. And because they’ve never given us a reason WHY they did it, we have nothing specific to argue against. That being said, there are still compromises that have been proposed:
- If the goal is to stop shard selling (even though they’ve said they are ok with it), then don’t award shards to anyone who wasn’t there at the start of the main boss fight (or earlier)
- No shards or reduced shards awarded after 25 runs
- No loot, or reduced loot awarded after 25 mutated runs. I feel like this would pretty effectively kill anyone running more than 25 mutated runs if they got no loot, unless they were selling shards. Which could actually contribute to more people selling shards, since they wouldn’t get any loot that they might be able to sell. But it’s still an idea that has been presented
- if the goal is to get more people doing other activities, then make those activities more appealing. Right now for high level PvE, there’s only M10s, and even then, the highest levels are speed running. Nothing else is particularly challenging, unless you want to try to solo clear Myrkgard. But there’s no real reward for doing that.
The cap serves nothing other than a balm for the fragile egos of the people who are jealous of shard sellers. It’s not destroying the market because most BiS is crafted. They nerfed the gold you get already, so it’s not like anyone is getting rich doing them. Some of us just want to be able to run dungeons as much as we want. I don’t even get to my cap, but I could get a lot closer if the people I run with weren’t limited to 25.
Next dung rotation will be Gen and Laz which are 15-20 min and 20-25min without speed running them at all and some laughers in. Add 5 min between runs for salvaging and you can finish your 25 run for 3 days casual dungeon content M10
Exactly
I also find it silly that the limit is reached quickly. I use up my M10 key easily in a week and then I don’t even have the possibility to help the lower chars from our company with smaller mutas.
But I also don’t want to waste my 25 possibilities for small mutas. It is already stupid that you can not even help the smaller times.
M1-M5 should count extra
Also, I wasted 2 keys this week because of sudden server crash.
If they were more challenging or scaled up past M10 I could understand people wanting the cap to be raised. However, based on many posts in these types of threads it seems like people want more runs to get legendary/loot to either keep or sell, which is fine in itself. But lots of other lucrative, high yield activities are also capped like legendary mat refining, elite chests, rewards for activities, etc, to slow the amount of top weapons/armor etc.
I would image that M10s are already the highest source of legendary weapon/armor/jewelry. Yes, a lot of it is BOP, but enough of it is BoE to still flood the market.
This comment is not directed at you, but the amount of people concerned in these threads about “wasting” their M10 runs to help their “friends” is very sad.