Agreed, please do remove the limit, even more when you take into account that you might find people even in m8 that don’t know mechanics, tactics and strategies.
For example, in my case, two weeks ago in Garden of Genesis, the boss called The Caretaker:
- We wipe when tank stays inside and dps + healer go outside, reason? the tank didn’t deplete the boss’s stamina bar.
Some people are outraged and leave (which i understand, this mechanic works exactly the same in regular).
I’m a little bit mad at it all, so i alt+f4 and go do something else to chill.
Two hours later i try again, different group, different people, different tank:
SAME
THING
HAPPENS
So yeah, of these 25 tokens, depending in the type of content you do (lower mutated or higher mutated), you will waste 1/2 or 1/3 of them to incompetent people that either just rerolled or plainly bought shards.
The issue with buying shards is as easy as not allow new players to join a dungeon after it has already started, not by limiting the number of runs that can be made each week, this is the fix, literally this easy.
I’m from the very old school, almost 40 years old, started playing mmos with everquest more than 20 years ago, i come from a time where there where no lootboxes, no skins, no rewards even for losing, i’m from a time that the reward was the game itself, the fun from it.
I just love pve, i do it for fun, as long as it presents a challenge it amuses me (no, running regular dungeons when tokens are all used presents no challenge, so it’s no fun), i don’t care about loot, about legendaries, about shards or whatnot, that is just a means to an end, so it is really frustrating when at half week i cannot do the thing i love the most in the game…
Cheers