While I fully get the frustration in OPR/Wars right now, I struggle to be onside with the OP’s argument here.
What can I be for that’s close:
Banning open-world consumables and forcing purchase from an NPC vendor that levels the playing field and controls supply
Hopefully that would also come with coating/balms/etc to provide counters allowing armor piercing, silencing mages, anti-heals, CC-resistence. Providing layers of counters where someone had to choose how to play is also more interesting for everyone.
This latter point is especially true in War. If opposing side shows up melee heavy, the it’s good for everyone that your commander tells their army to grab CC-resistance balms and armor piercing coatings.
What can I personally not be for:
Forcing instanced PvP to require healers or ban healers by disallowing either.
Forcing historical archetypes of what armor someone has to be in to use a weapon. It’s always best to focus on the problem…but not proscribe/demand a specific answer. Especially one that’s been done so many times in the past 20 years it induces narcolepsy (healers must be forced into light armor or into a mindset that they can’t do dmg).
I think it’s a great idea and should definitely be implemented. After all, DPS are there do do damage, not heal. (Just to paraphrase the most frequent argument against Life Staff users doing damage)
Also, this would finally make Life Staff a valued and needed spec in OPR instead of incessant whining.
ESO is really just a PVE game tho. I will admit I’ve only tried it but never got into it because the PVP was not serious at all. Only other MMO I have played is WoW honestly so thats where my experience comes from. They can use food and there is a bit of regeneration. You are not a healer. Using food should be more than enough as a non healer class.
I 100% agree with your first point. I never said healers should be banned tho, not sure how that came up. I just meant healers that are also using potions on top of their heals, like stacking regenerative with their heals for example.
I am on board with banning outside potions and buffs and only requiring in-instance earned potions and buffs.
It’s just a matter of what kind of time-to-kill people prefer. The potions are accessible enough atm. I rather want a QoL change that automatically change the potions and food on the hotbar when joining Outpost Rush.
Anyone using GA or wh should have no voice all. You got extreme buff and others extreme nerf. Play for example bow, mage, musket and revisit your opinion.
I was using a strength/Dex build before. And have tried pairing sword and shield with pretty much all the other strength/dex weapons to find my play style. The bow is good so idk what your complaint is there. I don’t even need to try mage to know that they have plenty of range and damage already. They are supposed to be glass cannons with lots of mobility. Which they have. Musket needs rework.
While I disagree about being able to use health potions, they need to change the way you use them.
You should be able to hit someone out of the animation of using a health potion because the meta right now is full heavy + life staff + constantly sucking down health pots every second which ends up making one guy tank 5-6 players and if none of them have knock down, even more players.
That could be a good compromise. The other option would also be to remove potions and increase ttk. I think regardless they should add the ability to interrupt a potion use. I’ve seen close to 15 players just battering down on one isolated healer for like 5 minutes. That’s a good chunk of the team doing absolutely nothing that period of time.