Remove Potion use in instanced PVP

I don’t know why potions are a thing in PVP. Food might be fine, but when you have healers plus everyone INCLUDING the healers that can use potions, it kind of defeats the gameplay. I also don’t want to and have not bought potions just for outpost rush. It’s a huge coin drain to keep up and for those that don’t want to spend coin on it, it’s really a disadvantage that has nothing to do with actual combat. Lets say when they bring in arenas, can we just use potions and buffs? That would be insane. Why is it different for battlegrounds?

Edit: potions and buff earned within the isolated war/opr are ok.

3 Likes

You have way more then enough gold to buy a stack of 100 health pots after a few OPR’s lol.

1 Like

yea but just why. If no one had potions everyone would be even. I would also like to spend the gold on something else.

also you definitely do not have enough gold after opr. The infused potion is 7 gold each on my server and the infused regenerative is 5. So that 1200 for 100 each. Not to mention the buff potions? So if there are people spending 2k on just potions how is that fair and why is that even a thing?

You do know you can buy pots in OPR with the azoth dropped off the mobs, right? Using gold for pots in OPR is very bad.

No reason to remove potion use in PVP. Games like ESO have them and its part of the game. Its a game mechanic that should be kept in. Healers dont replace your own ability to heal urself.

Very stupid and emotional idea.

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While I fully get the frustration in OPR/Wars right now, I struggle to be onside with the OP’s argument here.

What can I be for that’s close:

  • Banning open-world consumables and forcing purchase from an NPC vendor that levels the playing field and controls supply

  • Hopefully that would also come with coating/balms/etc to provide counters allowing armor piercing, silencing mages, anti-heals, CC-resistence. Providing layers of counters where someone had to choose how to play is also more interesting for everyone.

  • This latter point is especially true in War. If opposing side shows up melee heavy, the it’s good for everyone that your commander tells their army to grab CC-resistance balms and armor piercing coatings.

What can I personally not be for:

  • Forcing instanced PvP to require healers or ban healers by disallowing either.

  • Forcing historical archetypes of what armor someone has to be in to use a weapon. It’s always best to focus on the problem…but not proscribe/demand a specific answer. Especially one that’s been done so many times in the past 20 years it induces narcolepsy (healers must be forced into light armor or into a mindset that they can’t do dmg).

not emotional and saying it’s stupid with no context has no basis on your statement.

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I think it’s a great idea and should definitely be implemented. After all, DPS are there do do damage, not heal. (Just to paraphrase the most frequent argument against Life Staff users doing damage)

Also, this would finally make Life Staff a valued and needed spec in OPR instead of incessant whining.

ESO is really just a PVE game tho. I will admit I’ve only tried it but never got into it because the PVP was not serious at all. Only other MMO I have played is WoW honestly so thats where my experience comes from. They can use food and there is a bit of regeneration. You are not a healer. Using food should be more than enough as a non healer class.

Yea exactly, DPS are designed with dps in mind. Not healing.

That should be the only thing allowed then. Like a reward for you and your team making progress within outpost rush itself

What class you play if I could ask?

Sword/shield and war hammer for pvp dps/cc. I don’t tank.

I 100% agree with your first point. I never said healers should be banned tho, not sure how that came up. I just meant healers that are also using potions on top of their heals, like stacking regenerative with their heals for example.

I am on board with banning outside potions and buffs and only requiring in-instance earned potions and buffs.

Kill two mobs while Luna or Astra is being capped, buy 10 health potions when the base flips.

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It’s just a matter of what kind of time-to-kill people prefer. The potions are accessible enough atm. I rather want a QoL change that automatically change the potions and food on the hotbar when joining Outpost Rush.

Anyone using GA or wh should have no voice all. You got extreme buff and others extreme nerf. Play for example bow, mage, musket and revisit your opinion.

This is unfortunate, no matter who is described in the condition.

Disagreements are inevitable. Doing so constructively persuades.

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