The cost to reapect weapons and stats should be removed. This would allow for players to experiment with builds and allow for stat changes depending on the activities being performed.
Also, some form of armory / build saving would be incredibly beneficial with the removal of respec costs.
Weapon respec costs do not bother me as azoth is a replenishing resource with a low cap anyway.
What would be great at minimum if totally free is considered unreasonable is both weapon respec and attribute respec cost azoth. Or maybe even give you the option of gold or azoth.
Saved loadouts should also be a thing but IIRC they have said those will be added eventually like the gear loadouts.
I think it’s more ideal to lower costs (or remove) but to add the 3 classes and let them have their own attributes. So you don’t need to respec attributes to swap between classes. Weapons I think should also be able to be moved around in this just as an example if you wanted to run a healer class with a rapier and a dps class with a rapier they can have different stats on the weapons.
In this scenario, it would probably be easier to just have loadouts. Then, you could save a few builds as you see fit… instead of labeling them as classes or roles. I definitly support loadouts. You could then have different sets for gathering, crafting, roaming, PvP…