Remove the 25 a week limit

Also you guys should keep count of your limit, I don’t think it’s counting properly. It deducts more than it should.

Why not do it like this: mutation finished on 10? - running a lower one to help company members doesn’t deduct a “key” from the limit.

I’ve been at the limit every time so far, I still have so much gear to upgrade and don’t want to help my company members because I get less shards from muta 1 than from an elite box…

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Yes

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Can you imagine how bad this is going to get when that goes live? All the casual anti social types that love sitting in town and having a queue system for everything (not saying it in a negative way those people are important to the game as well) are going to lose their collective shit when they wipe repeatedly and groups fall apart only to get screwed even more because f you they’re still taking that counter down. So now it’s Tuesday you have half a dozen completed runs and we’ll over twice as many failed because of random leavers and you’re out of content.

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Agree with this 100% or only M8+ count towards limit

I am not 625 nor will I ever be the way this system currently is, most of my guild already got thousands of shards from running M10 so they won’t waste there runs with me running M1 - M7 trying to get my gs up.

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Sadly this is the system the devs have forced them into. Anyone with an ounce of sense could have seen this coming.

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I came here to make a post similar to this.

First off, it is sad to see no official reply from @Shadow_Fox or @Community-Team. Perhaps I missed it in another thread similar to this?

As I write this, there are currently 2 or 3 groups looking for a tank to run an expedition. (Not including groups LFM with M1-9,) Which I can (and want to) do. However I must conserve my runs in order to be able to play with my friends. I have only 18 runs remaining for the week.

What is the intended outcome of this? Is development trying to force us into open world aspects of the game? Gathering and professions? PVP?

The appeal to most MMOs is that you have a choice on what to do, where you find your enjoyment. Be it crafting, collecting, or social aspects. Mine is expeditions (dungeons). I do prefer a challenge as well, so while I appreciate being able to run 100 regular difficulty expeditions I do not see it as a viable option to just steamroll through them.

By limiting my ability to do what I enjoy in the game, I will need to seek out something else to do. Which ultimately will most likely be play something else while I wait for my run counter to reset.

Was this done to stop the m10 shard sellers? Because that is not where the gold sellers earn their gold. Simply look at the companies who own territories. On Orofena, it is basically two companies that own most of the map.

I do hope this is addressed swiftly, for the good of the game. I do feel New World has potential, and look forward to what may come.

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From all the bad decisions the NW devs have made (which lets be honest here, the list is huge), this is probably the worst mistake they have made, and that’s a lot to say.

But they dont care about PVErs, clearly.

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hearing players say “i hit my mutation cap this week, going to go play another game now”

gg dummies.

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But AGS still silent, at this point we are safe to assume they are just letting the game die? are we at that point yet? honest question

DMT

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Why would they still be doing development on the game if they were just letting it die? They’ve already addressed that are not letting it die.

yes please. Remove mutation limit

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More and more complaints on this topic everyday. Been here for weeks trying to get an answer. This is one of the main reasons I no longer log in even though I would honestly like to. I will not participate in the system they implemented though. I’ll be back if they announce the removal of this stupid limit and massive changes to territory conflict though. Along with some kind of meaningful solution to overcome the insanely painful bad luck streaks of rng. There are many many ways this could be done.

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by their lack of response to this and many other important error/bugs, we can safely assume they dont care or they would have responded by now.

You know what they say about assuming.

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My guess is they are monitoring the percentage of playerbase that is meeting the cap limit. If it’s a very small percentage of the playerbase hitting the mutation cap they probably won’t adjust it as to not base changes on small subsets of the playerbase. I personally think the cap is unnecessary and hope they eliminate it.

I posted this in a thread prior to seeing this post.

So in order to to get to M10 I need to complete all the previous levels and with most people/experienced players not wanting to waste their Mut runs, the only way to progress is to play with a 1/10000 chance experienced player or slowly wait and find a group that wants to run lower Muts. With no 2nd characters once you are at M10 you wont want to look back, so no room for Sherpas to guide the new and less experienced??? Bad Bad Bad for the less experienced or solo players

Problem with that approach is the following: those numbers of people running muts right now are FAR from being the true numbers, since people “save the mut runs” so they last for the whole week (so they wont “show up” in their analysis as excedding cap, but in reality they did, since they had to stop playing for a few days to not get to cap.

So there is only one solution, and is to remove the cap (and do one of the 500 suggestions expressed by players in the forums.

DMT

Several key topics mentioned. As for monitoring how many reach cap, they should already have the data of how many people do more than 25 mutated runs per week. Which, I am sure is a smaller percentage of users. My perspective on it, is you are now limiting your-most-loyal-active player base.

Additionally, it is going to but a barrier between seasoned players and those new to the game. Right now, you won’t catch me running an M1-M9 dungeon. I hate to say it, but it is not worth my time right now as I am still in need of shards. And for those who are trying to improve their gear and skill, they will be left waiting for others in the same boat. Which with the current populations, is not likely easy to find. So frustration will set in, and they will find something else to do.

It would be nice to hear some type of developer feedback to our concerns, where is @Community-Team at?

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