Remove the 25 a week limit

Wise words of a potential gold seller.

They dont care if u limit the drop or remove shards after specific number of runs.
All they care is to can sell unlimited Shards to others. Then sell gold for real money.
No thanks, go find other ways to fill ur pocket.

No, shards are still on same price at least on Dry Tree and Abaton. Actually they are earning more cuz arent paying for orb anymore.
U can rise price as much u want, but u will also need ppl willing to pay.

yes yes, and again whining about the sale of gold.

It’s funny how you just ignore the options of stopping the sale of shards without limiting ordinary players offered by the community and are only able to offer to reduce the limit, thereby helping shardsellers to raise prices, are you a shardseller by any chance?

“All they care is to can sell unlimited Shards to others. Then sell gold for real money.” they were selling shards before the limit was introduced, and now they are selling, and somehow there are no fewer of them, but yes, they began to earn more, and if you believe your words, they have several accounts and because of the increased prices, they only benefit from limiting runs.

“No, shards are still on the same price at least on Dry Tree” oh well, before the limit was introduced, they were selling 6k shards for 5-6k gold, now they sell for 10-15k, prices have not increased, yes, yes, as a result, shard sellers get more for less …
And you still continue to bend your line about the limit of 10-15, which will only help sellers of shards (after all, according to you, they have several accounts) and thanks to this they will receive more gold.
You literally have 0 arguments except for “eeeee only shardsellers reach the limit”

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just ignore him, we all know he is either an AGS dev troll under fake account or just a plain troll (either way, ignoring works).

When the limit was announced, i didnt bother, since i dont have the time to run 25 mutations in one week. But since the limit is there i totally changed my mind.

Company members with more time hit the limit right before weekend. Players who join in during the weekend have a hard time to build a group from company members.

Capped players are not able to help others running low mutations.

Almost capped players are not willing to spend their last runs for low mutations.

AGS, why dont you let me enjoy the content with my friends?

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Another thing that is happening: players new to mutations are ignored, as many of those who are organizing are asking for complete sets precisely to optimize the performance of the 25 weekly dungeons as much as possible.

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23 out of 25 runs for BBP and still haven’t looted the Admiral’s Pantaloons. M1-M10 Gold.

M1 - x1
M2 - x1
M3 - x2
M4 - x1
M5 - x1
M6 - x4
M7 - x4
M8 - x4
M9 - x3
M10 - x4*

Kinda painstaking when I’m trying to loot a specific item and utilizing my entire 25 runs for ONE mutation expedition and BBP will not be available again for another 3 weeks until the rotation cycles back to BBP. Hope these last two M10’s today will grant me those Admiral Pantaloons. If not…well, that’s frustrating because of the limit and players will need a near months wait to farm them again. :face_with_diagonal_mouth:

EDIT: 25/25 BBP Mutation runs complete: 0 Admiral’s Pantaloons dropped.

  • last 2 BBP were M10.
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I really don’t know who is coming up with these absurd ideas in the Dev team and what is the reason for it.Also how are they voting for ideas who is making the last call to put something in or not.Felling petty for your colleague and putting in some of his ideas that don’t work just to make them feel better is wrong!
Since the Mutation limit i am playing less, its been one week.I finish my 25 runs till Thursday/Friday and than i don’t have a reason to log on till Tuesday.One of the only things i enjoy in this game is mutations.I have been doing 10-15 a day when it was payed runs.Genesis 16min Dyna 20min you can do all 25 in one day with a pre-made team.
For me it is UNBELIEVABLE that they let the wars go on as they are 50 people are in the war-rosters in all servers all time.And they don’t invent war fatigue or max 3 wars per week.
They punish the PvE players that were keeping this game alive for last half year by setting a end-game limit.Your pvp roster players don’t even play the game they log in for wars and log out after.

This might be the biggest punishment for my play-style since the release of the game!

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It makes no sense that AGS caters to PvErs to then do something counterproductive like this. I have only 2 runs left for today, but I wish I could do more. I don’t really run that many dungeons. I also play a couple OPR’s or arenas a day. This limit makes no sense, especially when you see this:

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Ask any of the many new players I ran with run after run helping to gear or raise codex etc. I do exactly what you’re here claiming people are exaggerating about and I’m one of the most vocal about my hatred for this change. So surely you mean I’m one of these mythical liars. Server is Orrofena and company is weekend warriors (the best community I’ve been a part of in all my gaming years. You will not find a better group of folks to spend your nights laughing with.) go verify.

I’m not at all exaggerating or misrepresenting my issues with this system. You are wrong.

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Are you familiar withbthe term vocal minority?

You can always take the route that millions have already. I mean why suffer in what is supposed to be your entertainment?

sadly its too late
that looks just like me

Wait. You didn’t hear? I mean it even made headlines that I quit logging in… You behind bruh!

Well the headlines my unimportant ass wrote anyway lmao. I took your advice before you even gave it bro :sunglasses: I’m now chillin cursing out kids in league of legends again. Fun days ahead I’m sure of it.

Still going to haunt the forums when I’m bored at work though. I love the combat in new world. I would venture to say it’s the best I’ve ever seen in an MMO. They got tanking right imo most fun I’ve had playing that role. Such a shame the core of the game is surrounded by trash systems. I still have hope that it will change.

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like that :clown_face: who asks to reduce the limit due to shard sellers, although by making the limit even smaller he will only help them?
It’s not a question of a loud minority, it’s a question of logic, the limit itself is designed to bridge the gap between casual and hardcore players, only there are a few but
1- this is a search for a party, for a couple of weeks now I have been seeing people trying to find a tank in a level 1-8 mutation for 1-2 hours (earlier, hardcore players who just like to go through mutations helped them)
2- this is a HARD limit… if you want to limit loot/shards after 25 runs, it’s not a problem, but leave the opportunity to go further in mutation because. it is the hardcore players who are suffering at the moment and guess what they do when they reach the limit? they don’t play because they were denied access to the only endgame content.

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The world you are looking for is equality. Not equity. Two very similar sounding but very different meaning words.

And not to be that guy but there is a reason equity has been marketed and advertised in to your brain. Nothing equality is ever mentioned in school, workplace, or programs anymore? There is a reason for that.

I think the easiest, most sensible way to solve this issue is by introducing a gold sink to open dungeons by making them require Azoth to open.

The cost must be enough to cause a strain on suspended azoth, resulting in a new farming market for it. But not be senselessly expensive. This would give it a cost, but not a hard limit. Seems pretty easy to solve to me!

They seem dead set on the “orb cost” method, and in so have reduced dungeon gold AND placed a hard limit. When all they had to do was calculate an appropriate azoth cost to offset the run cost and VIOLA.

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Please help me understand why running an expedition has to “cost” me something though. I really want to understand where the other side is coming from it just doesn’t make sense to me. :cry:

It’s like buying a ticket to bush gardens and then having to pay individually for each roller coaster it’s just not something I feel I’d ever be willing to do. I couldn’t even bring myself to participate in an azoth cost for entry at this point.

So if they raise the cap to 30, which would probably cover 99% of the people who run mutations, would that solve the issue for you?

Like where is the line? no matter the change they do someone is always gonna dislike the change. Removing orbs so lower levels can do more runs and capping mutations was an attempt at making the expeditions easier for all to do.

They aren’t gonna let people just run them all day. Even if they cap shards. Cause now we have other things of use from them. Salvaging and materia for new gear.

They need to limit the top 1%s ability to grind till they are un-killable raid bosses.

Can you elaborate on this?

I would run well over 30 most weeks. Can you explain in what way I would be stronger than let’s say a guy that ran 10 that same week? Honestly the way I see it 625 is it. I can not physically get any higher so therefore cannot progress past where most everyone still logging in currently is.

The materia? I’ll give him all of it. Neither myself or anyone I run with (save one dude that hadn’t got black guards hammer in like 80 runs :flushed:) no one I play with needed that stuff… I would dare to guess at least 75% of us have nothing left to farm from there dungeons.

Perfect salvage? You can have all that stuff too. I find it hard to justify standing at a table and swapping between menus to get 1 asmo per thing. It’s boring and unrewarding. You would literally make more money by running through low level chest areas. No advantage there either.

So I don’t see your point in mentioning them while trying to insinuate that someone having more of those (imo fairly worthless but maybe that’s too harsh low value might be better fitting) items is some kind of pvp benefit for me.

no, it won’t, we don’t want the gameplay to be limited, if you want to put a limit, put it on shards/loot, but not on the mutations themselves.
Of course, there will be dissatisfied, but there will be an argument that even with a limit you can still run, but now you can’t do anything when you reach the limit.
“Removing orbs so lower levels can do more runs” - and it would have worked if it weren’t for the hard limit, because with it, anyone who can run in m10 will not spend 1 of his run on low-level mutations and as a result people are looking for a chutli tank not 2 hours into low-level mutations, I could go with them, but alas, I have a limit…
“capping mutations was an attempt at making the expeditions easier for all to do.” no, it was to equalize casual players and hardcore players, only here the limit had to be put on loot / shards, and not on the very ability to go into mutation.
“They aren’t gonna let people just run them all day. Even if they cap shards. Cause now we have other things of use from them. Salvaging and materia for new gear.” oh no, after all, you can’t put a limit on loot, after reaching 25 playthroughs, loot / shards simply stop falling for you, as a result, those who want to run mutations endlessly can continue to run even without loot.
“They need to limit the top 1%s ability to grind till they are un-killable raid bosses.” If you want to set a limit, put it on the loot AND NOT ON THE GAME ITSELF.

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