Remove the 25 mutated dungeon per week limit

Now that mutations are finally worth doing for loot, we get a limit that’s pretty easy to reach with quicker dungeons like genesis. I think if anything since the start of the game the community has been pretty vocal about time gating content.

Why is it 15 normal dungeons per day which is pretty much limitless since nobody I know of runs that much normal dungeons per day but 25 mutas/week so like 3/4 per day? With our group we can run genesis in 15 mins and do 4 per hour so like 6 hours of that content per week. If anything the key system was better because players who weren’t interested in that content would sell their keys to others who already used theirs.

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vanilla expeditions don’t yield shards that people sell. thats your answer.

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25 per week is fine enough… thats lil over 3 a day…

i mean they checked their statistics… who runs more then 3 or 4 a day and isnt getting bored af…

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Could make shards tradable at that point what’s the problem with it? Oh no can’t force PvP players to run dungeons anymore. The way I see it, it would also allow PvE players who have shards in excess to make a nice little income without getting the risk of getting scammed and spamming trade chat for everyone with shard selling. My 2 cents.

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Idk man we ran 12 M10 gen dungeons yday in 3 ish hours thats almost half the weekly limit done in a day.

Not that I care if you sell shards, but if you don’t sell shards why do you want to be doing genesis or any dungeon on repeat 15 times a day all week. The loot isn’t that good rofl. What if they limited it to 25 per mutation dungeon. So that be 50 total for the week.

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I am fine with there being a limit but 25 per week is to low. They should increase to at least 40-50 per week seems more realistic.

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Yeah why not, 25 per dungeon could work, so that’d be 50 as newb suggested.

the biggest problem here is they removed turning orbs (which I never really saw anyone complaining about) in an attempt to “make content more available” but really I feel it was just their way of curbing shard sellers. AGS did their research before to determine how many mutated expeditions people were running.

now I personally feel that 25 mutated expeditions per week is plenty. however with them removing the orbs needed to enter they have just opened the floodgates of people who are now running as many as possible and who have also joined the group of shard sellers.

when you remove the tuning orbs to enter expeditions now people will run WAY more than they used to. so the original figure AGS determined will no longer be accurate as people are running more.

I personally feel them removing the tuning orbs has been a big mistake overall and have voiced it since they first made the announcement.

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