Remove turning orbs, make all dungeons spammable. And more QoL

The only requirement for a dungeon should be walking up to the entrance and pressing E on it.

There is no reason for turning orbs to exist.

Turning orbs is just another useless currency that inconveniences players and therefore ruining their fun by limiting what they can do.

The same applies to respec costs, everything azoth related, storage costs/limits, and more. If you remove these inconveniences, players will have massively improved quality of life.

The only currency should be gold and it should be used primarily to facilitate trade between players.

There should NOT be any ‘tickets’ or gate-keeping preventing us from simply playing the game how we want to, with who we want, when we want, and why we want to.

Thanks, I estimate the game’s population will quadruple if you take these measures into account. :slight_smile:

Well I could live with craftable and sellable turning orbs if they are WAYYY easier to optain. Then you still can spam dungeon, but it would also support crafters/player driven economy.

Afaik there are already intentions into this direction.

If you can just spam them without any kinda cost they would need to lower the gold/drop from them as it would be an infinite loop.

The devs say “do outpost rush and portals to make gold” and then 1 week later they nerf portals and nerf outpost rush gold.

I don’t believe their word at all right now.

The game is anti-fun right now, that is why the population is down 80% and most servers are dead. (over 80% of servers are under 1000/2000 population in peak times).

They need to set up their game or this game will be deserted the moment a fun game comes around.

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