Removing dungeon keys and adding daily dungeon limits. Are you guys happy now? More timegating

I can tell that a new timegate now exists, based on them saying so.

I can also tell that most of us hate them because we keep saying so.

You coming on a FORUM to tell people not to talk to each other, well… I can tell that’s stupid.

I can tell for a fact that people could only craft a certain amount of orbs per week.
I cam tell for a fact that people hated to farm orbs back in the day and hated it even few weeks ago.
I can tell for a fact that a lot of details are still up to be faced. They said 20 mutations per week but didnt say how they are going to stop you do more mutations, will you not be able to join? Will you not get loot? Will you not get shards? There is still to be shown.

And for that reason alone I would be patient for the PTR and test it rather than just shooting trash talk like this here. Day 1 of dev video release which no other game does, ever.

Lets hope this feature includes an inspect button so you can see the gear of the people you are inviting and their GS.

It needs so much to work correctly

We need to be able to inspect the players gear
We need to be able to not let them on the team if its not up to par
We should be able to give them a rating after a successful dungeon completion similar to a “likes” or a 5 star rating system but intended as a way to gauge that they are good and not just possessing the correct gear.

It also needs build archetype slots, and the ability to swap them around in your expected group comp so you can choose to make a 4dps 1 healer group or a 2 tank 2 dps 1 healer group etc.

Too bad you’ll need pipla shards for that, you can bet your bottom dollar…

Speedrun is for umbral, not for the content lol

I feel you on this. Running m10 pugs is a nightmare. I refuse to do pug runs any more and just go with people I know.

Rating system would be brilliant.

I’m sure they are aware of the shard sellers thread which was locked but then they realize it’s kinda true lol

bro how much pve do you do lmao

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Man’s probably a shard seller. LMAO.

m10s are super easy. But if you have one person not wearing the right gear or that doesnt know the fights or is just a bad player it turns that m10 into a massive waste of time.

It turns a 20 minute run into an hour.

You can do them in luck gear, long as it’s leveled. Meanwhile I have seen plenty of players in ward sets gemmed specifically for the mutations that can’t dodge simple mechanics. All this is going to do is create a toxic hell recruiting.

I prefer we start conservative and not potentially break the economy.

I say lets see how it plays out as a starting point, then I am sure if they see issues they will up the limit

yeah maybe but do u think the system gonna work like u must be full ward ? or full light ?
nah i don’t think this gonna happen, RIP for gold ?

Sure it will. All the people that have purchased umbral shards will have multiple sets at 625 with no real experience.

Id want money back on them because you also spend gold on them too to get them

Timegating mutators to 20 only a week is silly imo.

Then start to pvp, only fair since pvpers had to pve

Exactly right. Its definitely going to get a lower drop rate. Otherwise people wont be enticed to get orbs at all. Even with an orb it will probably still give junk.

I think many people here mix up the terms “gated” and “capped”.

AGS designed New World in a way that gated much of its content. Meaning - access to certain activities was hindered (e.g. expeditions) or hard-gated behind a level or company requirement (OPR, Wars). The reason behind it was to keep crafting meaningful and to facilitate cohesiveness among the server population (who brings the orb?, who gets picked for wars?, etc.).

The big downside of this was the unintended exclusion of casual players that did not engage in the server community as much and who felt repelled by the fact that running an expedition required you to approach the community directly through chat and maybe even farming and crafting an orb.

I think the change announced, going from gated content to capped content is a direct and effective measure to handle this problem without setting the stage for inflation. With very little spare time I can spend in New World my character progress was always behind other players. I had difficulties finding groups and aquire orbs. I haven’t played since early Dec. '21 and clocked less than 100 hrs. My character is ideling somewhere around level 40 and I have only seen 2 expeditions until now. According to the achievement statistics on steam only 49% of all owners of the game reached level 30.

AGS made an effort polishing the endgame and the level 60 experience. I have hope they realized that they need to try to regain the interest of players that stopped around level 30 also. The announced change could really motivate me to come back and give New World a second chance.

Hope they cap gold earned from towns next.