Removing dungeon keys and adding daily dungeon limits. Are you guys happy now? More timegating

80 mutated orbs, some of them were crafted during the time when a single M10 orb sold for 100k per slot, all being turned into a single chest with absolutely worthless gear.

Do I really need to dig up the original mat costs for mutated tuning orbs to show AGS how much of a slap in the face this is?

You already fixed the timegated problem with mutations by making them more accessible-

This is MONTHS out of date.

It’s obviously a timely response to our needs, which are to do dailies and then just quit and go play something else.

That’s what we’re here for right?

Normally Id disagree just for GP,
but you cant argue or hide from the truth.

stop time gating shit.

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I would like to think this is their response to umbral shard sellers, but given the history I would assume THAT fix is coming in 6 months.

If it was an attempt to make people stop selling shards, they just actually made it worse with this “fix”.

When you add scarcity to a resource, you just increase the price. The umbral sellers set the price. Instead of a solution that stops it from happening you made it slightly more “annoying” to do all day, which just means they’ll want a day’s worth of gold for whatever they can do in a day now. It doesn’t stop a thing.

At best they do less work now, and make the same gold. At worst you just made them MORE GOLD because umbral is harder to get.

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I didnt think about that. So shard sellers will def make more money.

Ya there are 100 different ways they could have fixed shard selling without timegating the entire population.

IMO if youre doing more than 20 mutators a week your cracked. Maybe work a job, exercise, etc? or PVP at all? Id go crazy running the same 3-4 dungeons 20 times a week. Maybe they can up it with each new mutator released. No one needs that many umbrals anyways.

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They can’t make everybody happy. There has to be a compromise in getting rid of orbs and limiting shard selling. This is a good compromise in my opinion I’m sure it make some people unhappy, but it’s a good step forward. If they want to move to unlimited mutations, then they need to get rid of shard selling. I’m good either way. But shard selling does have its place in the economy and game. Especially for pvpers.

running 20 M10s literally takes 6 hours. That is not even casual level.

The more I look at it, I see nothing about this change that actually stops shard selling.

I keep trying to spot it, but it’s just not there.

I feel like im on par with everyone in the server and dont even run mutators anymore. Y’all are next level PVE.

Also given the fact that me or my friends dont have 20 orbs sitting around that this is a huge improvement for PVE overall.

Why do you think it says anything about completely stopping shard selling?

This screams mobile gaming from the mountaintop.

I really hate to say it but the person making this decision needs a different job.

I didnt say completely stop. It doesnt stop it at all, in any way.

If someone wants to circumvent it, all they need is an alt account to open the dungeons with and they can do it twice as much.

If you look at how much gold people rake in selling umbral shards all day, you’ll realize them getting a cheap alt account and levelling it up is trivial.

My first instinct is probably right on this though, Buyers will just pay 40k gold instead of 20k gold now. Nothing changes, just the amount of umbral shards in the server economy being created each day.

Lower supply = greater demand = you can ask whatever price you want and people will pay it.

getting twenty free runs without having to buy time gated orbs is a massive improvement for anyone trying to get GS quickly. I dont see the problem.

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Except that you can only run 20 a week. I have run hundreds of mutated dungeons. There are people that have run thousands.

So new players can Never catch up because they are now timegated to 20 a week.

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Some people are just never happy. No point in trying to satisfy the forever unsatisfied. I’m happy with these changes.

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Some people will accept a bag of crap as long as they’re told it’s full of gold.

Should we base all future changes to the game on the opinion of that sort of people, or maybe go with the more discerning crowd?

Instead of timegating everyone it would have been a lot simpler to lock the 5 man roster and if anyone drops you have to finish with 4.
No more selling. Some people would cry that they couldn’t finish one after someone dropped but thats a player problem, and if orbs are free you just lost your time and you get to go again.

They already don’t care about our time in so many corners of the game, so I refuse to assume that they considered the time investment of a tiny fraction of failed runs and went with this instead. It was just low hanging fruit to remove orbs and add a hard time gate.

“easy” solutions like that are everywhere throughout this game and they don’t make it better. It’s just easier to write the code or comment something out that used to be in the game.

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I’d love for them to completely eliminate shard selling. I think you should have to get your own shards.

20 runs in a week is a good amount imo. But i wonder if it’s 20 each mut dungeon (two muts same time) so 40 runs total per week.

That’s a lot of runs =/

I still don’t get timegates though, but i guess it is to fight shard sellers by not allowing them to run dungeons all day, everyday, as a full time job