Request for feedback

As requested in the photo.

Number 1 thing that HAS to change.
Light armour, there is a reason 99% of the player base is using it and the numbers speak for themselves. You can dodge almost infinitely especially with a rapier and Shirking Energy perk which should have never been on Light armour in the first place. Neither should shirking forti, through those 2 perks + rapier you have created god tier healers who can’t be killed unless everyone in the OPR focus’s them. Shirking energy should be removed from Light armour. Maybe rework the dodges, why does a dodge cost 50 stamina, regardless of which armour you are running, 50 for 1 dodge, 50 for 2nd dodge, 10 for 3rd dodge? How does that even make sense. There should be no reason all 3 armour classes get 3 dodges, 4 if you’re medium dex. La should get 2 dodge rolls, but keep the distances. Medium 3 ( Medium armour is in a good place in my opinion) Heavy armour 4 dodges as the distance is awful and half the time dodge in HA does nothing. Or keep HA the same if its considered OP to have an extra dodge for them. At least, nerf LA dodge. As stated in my previous post, I literally watched a naked user duel a HA user and he won… That should be outright impossible. Maybe tie stamina amount into gear to negate stupid things like that happening.

Heavy armour needs a buff or something, I know you guys said in a dev video that you are looking into it so I wont have much to suggest at the moment as you are already working on it which is nice to know in the first place. I main HA myself and in some cases it feels like I shouldn’t be, I see LA and medium armour users surviving longer than myself in OPR just through spamming shift. When I spam shift in heavy armour, not much happens, maybe there are not enough iframes or something for HA? Maybe heavy needs more defence? I dunno, I have 2.7k phy def when I run heavy SNS and I still get melted faster than LA user or medium half the time and im stood there scratching my head as to why I play heavy lol. All I know is something 100% needs to be changed.
As for DPS in heavy, I have no issue scoring in the top 10 so the damage for heavy is perfect in my eyes and doesn’t require a change.

Maybe shield should have its own separate stamina bar? Again this is up for debate, wouldn’t want any class to end up OP. A lot of the time I find myself having to decide between blocking or dodging. For example Ive blocked 30000 arrows in BowPR then I come to dodge a melee user and oh look, no stamina. Kinda annoying, dunno if anyone would agree that needs work, or that’s just the downside of shield. I could see both points.

Riposte also needs a fix, if I’m tryna kill a rapier user and he riposte’s and I do not attack, but some bow user from 300ft away hits the riposte, I get stunned? Again makes no sense, riposte should only effect who ever initiated the stun and in the case of riposte being hit by a ranged weapon/attack, No one gets stunned.

Also Forti shield rush should not be on round or kite shields, they’re able to negate 90% of damage anyway, without 50% forti which will easily be achievable with the new wep perks.

In summary, the most annoying thing about this game. LIGHT ARMOUR. Its too buffed and seems to be preferred by the game developers. People just run away etc all the time, why join OPR or something, to pvp, but then end up running away from all the pvp. I can’t recall any other mmo where people join to do pvp then end up all running away instead of fighting. And no im not advocating for LA to get smushed, odds are you’d still be able to kite 90% of the damage anyway if a fight happened. I feel the emphasis on dodging and negating damage is too heavily pushed, dodging is fine but this spam dodging is mental. It should be used skillfully to avoid certain attacks and or take others. As it stands, LA users run into a fight, spam skills then roly poly away wait for cooldowns and rinse and repeat, like the assasin builds when they used to miss leaping strike shield bash initiation.

Listen to the forums, there are countless posts or people all asking for the same thing and every patch they just get ignored. Took you guys like 6 months to fix shield stats not working when you weapon swap. Things like this should be priority over new content. Player count drops when players are not happy. Devs listen to players. Player count rise again. I know you guys have your own vision for New World, but so far it aint working. @JetJet

All this is from a HA main users point of view, anyone else feel free to add your suggestions into this topic, without the toxicity please. We all want a fun balanced game at the end of the day.

PS, Remove stagger, game is impossible to play as melee unless you have 300 str for grit, which I do not want.

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Healers no have no option but to use light armor for efficiency; I know it is more difficult to battle a light armor user but nerfing it when it’s the only option for healers would be the last nail in the coffin. They have already added cast time, reduced some of the perks efficiency and now reducing armor efficiency that would not be the proper move in my opinion

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And healers are still OP, according to the 9090394034 forums posts daily. More needs to be done xD

At risk of being shit on, would it be a viable solution to buff the Tank game style (Can’t really call it a class) to have some sort of debuffing/ decaying mechanic against healers. Maybe extended weapon trees that maybe have like a drain health effect at the expense of outright damage.

I just think healers no matter what will always be insanely strong because the players will find a way to negate the nerf or play a new way to ignore it entirely.

In regards to heavy weapons I personally don’t think hammer/great axe users should fit in the light load category period. That way if you get do get stunned by a hammer user its because you were outplayed not out rolled. And yes the tower shield shouldn’t have the dash at least in PVP.

Now that I think about it they really needed to have a PVP tree and PVE tree for weapons. Could boost the PVE stuff and make it badass and epic and then PVP could be a little more toned down and easier to balance without scarifying the PVE side

Just throwing random ideas til one sticks.

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Hello @Narcissistic,

Thanks for the very detailed feedback! Also, thank you for starting this thread. I will share it with the devs. Hopefully, we can see some good changes from this.

@ethrai,

Nice feedback! I’m hoping that this conversation will gain more traction so that we can find the solution.

@rgwolfbane,

Thanks for contributing! Keep throwing ideas, and we’ll keep seeing them.

this explains a huge glaring factor that relates to this massive imbalance and proposes an easy fix.

This relates to OP, and @rgwolfbane’s post.

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BTW, I’m pretty sure @Narcissistic is in one of those Top Tier PvP companies. His opinion probably matters more than some others. lol.

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@Khanzy and you are in the same boat.

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At the moment, Balance is getting adjusted maybe monthly. I don’t think this is enough, content should be monthly, balance has to be your priority and should be weekly, at maximum fortnightly. No way anyone should expect their player base to play unbalanced pvp modes for 28 days + before anything gets changed. This is how you haemorrhage player count. Most MMO endgame revolves around PVP and possibly dungeons etc. So far dungeons are fine, no one is bringing up issues with them. But they get stale. In my opinion most people play MMOS for the PVP aspect, I know many players who play OPR 10+ hours a day lol. If I was a member of AGS, I’d set up a team of dedicated Pvpers/Developers, to play PVP modes daily for a few hours using every weapon and armour set, and to report changes needed on a weekly/bi weekly basis. Send the team in, in disguise to stop any favouring or Dev hunting. Pick up on what chat is saying in the pvp mode, experience the game for themselves because I could be wrong but I’d bet money not a single developer playes this game daily for 4/5 hours at least. Which Is understandable why but in this case hire a team (hardcore players if you have to). Test your own product. If you do that now already and the people come out saying “yeah everything’s fine” It is not, they clearly haven’t played enough. Give these players, direct lines to someone in AGS Nw development, these forums do not work. It takes too long. If it takes too long, as I said earlier, 28 days at least between balance updates, People leave and player count drops. What ever anyone else suggests or you guys come up with towards balance etc needs to be 100% more proactive to what it is now. AGS seems to be more confident in their game than the player base does, the player count is dropping weekly if not daily. But nothing seems to be done, at least in time.

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100% agreed.

This post is from Mar 2 → AGS needs a dedicated team of Developers for weekly combat balances lol

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@JetJet

Thank you for bringing both points of views to the dev team. True that both may differ but me and @Narcissistic both have one target in mind to ensure a balanced PVP without ruining one class in the process of doing so of course.

@IDarkStar

Narc is a pvp beast, we are in the same company and believe it or not even though we may differ at times like this post but I trust his commitment to pvp and he sure is aware of pvp content and tweaks/ suggestion.

Also, thank you for referring to other forum posts to highlight the importance of the matter or suggestion by Narc

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No problem @ethrai!

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