[REQUEST] On the Implementation of Server Merges

Good morning.

It is my opinion that low server populations accounts for the largest global negative experience in the game right now (EU TP issue being regional). There are several examples that indicate the Devs heavily encourage group play over solo play. I will edit them in later if anyone needs, but I expect most of you will agree.

While I’m sure the Devs are aware of the need for merges, I think it’s important they keep some things in mind:

  • This will have a huge, immediate positive effect on overall play, and (I believe) should be on the very top of your priority list. In addition to opening up huge amounts of content for many players, there will be excitement in meeting new players/companies and figuring out the new status quo.
  • Don’t push this out at the expense of testing. We want/need this badly, but I think in the end we’d all rather wait until it’s ready.
  • Don’t just merge two servers together. Look at the entire World Set and determine which merges would make sense accounting for a possible uptick (which I think you’ll see) in player activity. For example, here’s a snapshot of my World Set (off-peak hours):

image

This example shows 2,078 players, off-peak. On-peak, it’s 4,000+. This cluster should result in 2 servers. Perhaps merge Calnogor/Pyrallis into one, and the other 5 into the same one. This may result in a short queue during peak hours, which is reasonable and I think most of your player base would gladly accept. The goal is not to make low-pop servers slightly better - the goal is to fix their problem, so we need to make sure to merge enough servers to provide the best possible experience.

  • Merges will cause some companies to complain about lost territory, which is necessary collateral damage. I think it’s fair to continue your direction on compensation, but I don’t think it should be an extraordinary amount, nor the focus of your testing/implementation.

Lastly, any updates would be appreciated. For my company in particular, this is the single largest issue keeping folks from logging in. A little hope would go a long way here :slight_smile:

Thank you for your time.

5 Likes

Bumpity Bump… now that everyone’s had coffee.

1 Like

I agree that merges needed to happen already, but quality is of the upmost importance here! I am willing to wait and see the direction the team chooses to merge!

3 Likes

Needs to happen like a week ago.

1 Like

A well constructed post with good feedback, upvoted!

2 Likes

Brother they can not give out money to players without having to rollback entire servers, imagine what merging them would cause.

Hence the emphasis on testing. Regardless of past patch issues, this still needs to happen. If I were on a server with 100 people, I’d rather have a rollback and no TP for a week if it meant I’d get to play with a few thousand more folks.

My entire company is essentially waiting to see (“entire” is funny… there’s like 10 of us). But still. A handful of us still log in to grind some crafting and try to pickup a GS run, but ultimately in limbo.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.