Good morning.
It is my opinion that low server populations accounts for the largest global negative experience in the game right now (EU TP issue being regional). There are several examples that indicate the Devs heavily encourage group play over solo play. I will edit them in later if anyone needs, but I expect most of you will agree.
While I’m sure the Devs are aware of the need for merges, I think it’s important they keep some things in mind:
- This will have a huge, immediate positive effect on overall play, and (I believe) should be on the very top of your priority list. In addition to opening up huge amounts of content for many players, there will be excitement in meeting new players/companies and figuring out the new status quo.
- Don’t push this out at the expense of testing. We want/need this badly, but I think in the end we’d all rather wait until it’s ready.
- Don’t just merge two servers together. Look at the entire World Set and determine which merges would make sense accounting for a possible uptick (which I think you’ll see) in player activity. For example, here’s a snapshot of my World Set (off-peak hours):

This example shows 2,078 players, off-peak. On-peak, it’s 4,000+. This cluster should result in 2 servers. Perhaps merge Calnogor/Pyrallis into one, and the other 5 into the same one. This may result in a short queue during peak hours, which is reasonable and I think most of your player base would gladly accept. The goal is not to make low-pop servers slightly better - the goal is to fix their problem, so we need to make sure to merge enough servers to provide the best possible experience.
- Merges will cause some companies to complain about lost territory, which is necessary collateral damage. I think it’s fair to continue your direction on compensation, but I don’t think it should be an extraordinary amount, nor the focus of your testing/implementation.
Lastly, any updates would be appreciated. For my company in particular, this is the single largest issue keeping folks from logging in. A little hope would go a long way here 
Thank you for your time.