Rerolled DEX starting to understand leftclicking-monkey

I think Grit is good in STR. If you are strong no one should move you. Sounds more like DEX users wanna nerf str builds more…

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LMAO… okay…

I guess you weren’t playing Hammer/Greataxe… That’s your mistake, not the stat.

imagine thinking you dont need grit between a few skills lol

for GA and WH it is only on heavies and it works weird on hammer it is only that actual swing and on GA it is only on the wind up. buy having the 300 grit it allows for an extra point that can be used.

Spear and raper highest skill-cap. Don’t make me laugh.

Medium build spear/rapier users are an utter cancer thinking they are good because they spam dodge and get a 3sec invulnerability every time riposte is up. Genuinely clueless.

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I see your point, but I don’t think it’s a matter of skill tbh… Spears can stun lock til death if 1v1, rapier gives you infinite stamina if you have at least an IQ of 75 and the rapier has so much get away that if you want to run, you can.

Hitting a kick or sweep isn’t difficult which leads to free damage, rapier added gives you counters to most classes not counting the reigning op VG/IG.

If you think there’s a skillcap on infinite dodges and solo chain CC then then maybe you aren’t very good.

Agreed though, GA is not difficult either. Hit a gravity well mash face on keyboard so spear rapier does take a bit more thought, but at least you get a second chance on landing CC with a lot more damage to back it and lower Cd’s. It is definitely not in the range of High SkillCap. Only ranged weapons have a high SkillCap, you add rapier and it lessens the skill gap due to… Infinite dodges.

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I run GA/Hatchet and I agree with WH/GA being mind numbingly face roll, but I somewhat agree with OP. With Dex builds overflowing and dodging constantly you miss most reaps or even Maelstroms and if you GWell them they just spin out with rapier. GA is pretty pitiful. I’m not saying it requires skill, Im saying it is extremely underwhelming.

I use hatchet 99% of the time because GA is literally an ability stick for mobility and CC.

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Yup, pretty much this, the sad fact is that only 3 abilities and removal of stagger has made this an exceptionally low skill-cap game. Only gear and meta builds matter anymore.

Spear and Rapier combo is absurdly OP with how much evasion people have. Ice gauntlet is literally broken and even if it’s broken spells were fixed it would still be immensely OP. Full heavy players can get 2 shot when rooted in ice storm which is unavoidable if you’re a melee chasing a mage. Nothing about this game is remotely skill-based. It could be argued the only wepaon with a real skill ceiling is the bow because it’s projectile based, but then you may as well just play CoD.

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Yup… Melee is still strong if you catch someone, but it’s damn near impossible now adays. 30 stamina per dodge, evade gives 60 or some shit. Regen time and max stamina perks give you more Regen than you can damn near use and max stamina gives you up to 5 dodges with Max stamina regardless of Regen and evades stamina boost.

I’m currently in the process of transferring to spear/rapier or spear/sword due to this madness.

Lack of dex gear is my only issue.

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I’m gonna disagree a little bit with ga/wh in 1v1 at lower skill levels it pretty ez but it does take some brain power when going up against a good player

its a different skill set. Its not about skill rotations, its about distance, spacing accuracy, recovery, timing etc.

And those things are pretty high skill cap.

boring doesnt mean its face roll. GA/WH has mostly situational abilities and longer cooldowns, so you Don’t have a bunch of skills to use often. However, because its slower, everything matters more.

And because people have a lot of defense/movement, you really have to catch them.

Its like zangief in SF. he has virtually no flash, and has pretty basic combos, and few good attacks. But somehow ends up being one of the more difficult characters to master.

id say… spear is probably easiest weapon overall. Hatchet might be easiest PVE. Musket might be the hardest weapon, outside of longrange. Might just be that musket is a trash weapon outside of longrange though.

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Melee to melee, 99% of the time I win or run. I run medium for three rolls and time dodges well enough to evade almost every other melee weapons abilities, it isn’t hard. I’ve won a 1v4. The game itself takes some skill with positioning. You can’t put that on GA/WH and patent it. That’s every melee weapon tbh. Spear just has two knock downs, same if not more damage and about 75% lower cooldowns. Lol The real argument is rapier op and so is IG bug and VG.

Also, WH is face roll boring. You either land your stun and proceed to spam.the other abilities so you can actually land them or you switch weapons til your stun is back up. WH is too slow for legit PvP without the stun. So IMO, face roll boring.

GA is actually kind of fun. You can save charge for a quick 3 tap after a heavy swing, cancel animation of 2nd attack and insta hit third one. They never expect that damage.

Grav well is annoying and reap is hit or miss, but the weapons skillet in a duel so fun in itself.

Except it’s not high skill cap at all because there is no thinking or managing of anything. If you’re in danger spam dodge, fleche away or riposte for a 3sec invulnerability. There’s a reason why literally any braindead player can survive with spear/rapier against 5+ people and it’s not because of skill, mate.

Medium armour, rapier + spear, hearty & nimble is one of the most absolutely broken combinations of weapons/gear right now and you will never convince me otherwise. It’s harder to kill someone running this build than it was to kill a healer with resilient bug.

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If the CDs were higher it would be okay.

Maybe make riposte only counter abilities not autos and maybe it could be balanced. Nullify damage on first instance of damage but only stun on a CC ability. It shouldn stun you through anything.

managing cooldowns doesnt equal high skill ceiling. Thats only one type of difficulty.

Street Fighter has no cooldowns, does that mean it has a low skill cap?

In a death match, spamming dodges will get you killed versus a skilled player. Throwing pointless attacks will get you killed versus a skilled player.

every medium/light roll dodge has windows of vulnerability, every attack has windows of vulnerability. Knowing and taking advantage of these things is where the skill in this system is.

Many people don’t realize its an action game, and the skill cap is designed into the action part. You are used to skill being rotational, or resource management. For some weapons the skill is almost entirely action based.

Its definitely not perfect, some weapons don’t have good tools, and some weapons are situational.

But yeah, watch high end duels, spear/rapier fights are still fights of skill.

the problem with resilient bug is not that its hard to kill players, its that it was passive, and there was no interplay. The counter for dodge spammers is to play better, catch them in mistakes and force openings with pressure. That is high skill cap play

as I said, there is a difference between fun, and easy. I don’t find GA very fun, but its not really easier than most other weapons. As you point out, WH may be boring to you, but its not actually easy for you to utilize.

if faceroll to you means boring, then we may have misunderstood each other. My understanding of faceroll is it means easy, in that you could just roll your face on the keyboard and get the same results

You got a video of that 1v4 most I have been able to do is a 1v2. Just trying to see what you did.

Nah, I got gooned while doing a RW chest run. Just chilling with a duo buddy and I was a chest ahead and his health just started dropping, turned around and by the time I arrived he was dead. I don’t record either anything else either. Lol.

Raging torrented 3 of them after berserk and rooted one with feral rage killed one and got the other one while berserker. Dodged frequently due to medium armor. As the other two ran I feral raged one again and combo’d the other then G Well’d into charge and reap for last kill.

Great times.

My definition of face roll is button mashing. In PvP it’s hard to sneak in autos, it’s do able, but to secure a nice combo it’s hard to do abilities and attacks. Depending on abilities most the time you chain abilities and swap weapons or get in a heavy if multiple people are there to help restrain someone. Yeah, it’s impactful to stun a group and flatten multiple people, extremely effective, but it’s boring. All abilities which can be easily dodged, so yeah, timing is crucial, but doesn’t mean it’s Facebook in my book. So agreed, maybe a misunderstanding.