Resilient Perk is Bad Game Design

I agree but as someone already mentioned, nerfing perks like this right now will make a lot of crafters or investors unhappy.

Wait till new level cap goes higher so that the hard worked for gear would be crap anyway and then we can expect changes to meta perk like resilient or shirking fortification.

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Hmmmm…disagree. Resilient is in a good spot because it’s a necessary perk to help manage the crit damage output certain weapons love putting out, such as Bow. nerfing it heavily is only going to hurt an already poorly done class (tanks) even further. No.

EDIT: Not only that, certain weapons in this game have a surprisingly high crit chance to an absurd degree that without resilient, tend to go nutty with their damage output. This is used as a compensation for bruisers and tanks to be able to stick to the fight a bit longer instead of just melting down. We need less burst meta, not more of it.

I agree its horrible game design.

It limits the perk choices that pvp players have available. 1/3 of your choice is instantly resillient.

It’s gotten to the point where game balance relies on resil. One of the first things you’ll hear in pvp is that you “need your resil”.

Just remove the perk and bake the reduction into the game if it’s become so necessary.

Gear is supposed to be a choice and nobody is going to choose to die. I tried playing without resilience and the difference is NIGHT AND DAY.

Any perk that combat ends up being balanced around should be re-designed or removed and baked into the game permanently.

Blessed on life staff also follows this rule. EVERYONE uses it because theres no other option even remotely close. Remove blessed and just give healers the bonus so that they can choose more interesting perks.

But I think asking for AGS to logically balance perks is insane considering all the other issues that need resolved first

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to this, I agree. It’s bad game design, and I don’t agree with nerfing resilience because it’s…well…it’s obvious. However, I do think it should just be removed from the perk list and just baked into the very game itself and be done with it.

Resilient should only affect critical bonus damage not ALL damage.

I totally agree, in my opinion the whole itemization needs to be reviewed and rebalanced.

Resilient perk became a thing when they added RNG crit mechanics. It used to be only headshots and backstabs were crits.

They’ve been very clear and concerted in their efforts to remove skill as a major factor in PvP.

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Game was definitely more fun when the resilient perk reduced all damage. It rounded off those damage spikes so you didn’t die as easily in the melee scrum.

I could see changing it back but reducing its effectiveness by 1/2.

Resilient should be nerfed to 2.5% per item and made heavy armor piece exclusive.

How about remove it and not bake it into the core game system.
This would make dodging (i.e. skill based) more important.

Or adding resilient amount into the weight system, heavy 30% med 15% and light zero.

just idea’s

Gutting it will cause rage :slight_smile:

May be resilience should be on Heavy amour pieces.

Dev’s can grant full crafting materials back on salvaging light/med armour with resilience on it.

dodging is already extremely important to the point it’s borderline ridiculous.

no dps is running 150 con. most are in light running 50 or less con

as it should be, fix the bugs. i.e. invincibility roll. and instant stam to full bug. SPEED HACK/BUG omg please fix that. so people with skill can pick any perk or no perk grey weapons and still top boards.

I…don’t think those are bugs? Invincibility rolling is just i-frames, that’s intended. And the instant stam to full is depending on what weapon and perk they have, there’s some perks that grant you a practically full stam when you’re below a certain threshold in health to allow you to have nearly 200 stam in a single moment kind of thing.

I understand i-frames I play a very wicked Ken in SF 2 and 4, then Ryu in 5. Dodge in each weight have different amount of frames to, also some moves done before the dodge either plus or minus the amount of I-frames, making it easy to set up frame traps. At plus or minus vs someone who also dodged. (only problem is rtt difference )

AND then we get into animation cancel into dodge I-frames

If you have been here awhile you would know AGS said there were ZERO of those in the game. only took the player base to prove them wrong over and over and over, before they changed there mind.

oh wait, they didn’t intend users to animation cancel into dodge i-frames? That explains a massive amount of frustration. Personally I think animation canceling should go, it really makes it harder to punish said aggressive playstyle if you’re job is a tank, or for anyone else trying to do a setup.

The very first exploit I had even seen in new world was animation cancel for bow shots (people could already gold dupe but i did not SEE it yet), You could fire, kneel and cancel and fire again, only it would double as the attack animation would shorten (not cancel) the kneel recover frames, so you could kneel again then cancel and fire. (a part of my brain is saying it was muskets)

Players had to explain to AGS what was happening.

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History of mmo games shows that no matter what some things can always change, and the same is with the currently “bis” equipments which is now worth millions, but in next years, who knows, maybe it will be just like a memory ;d

If you change to reduce everytype of damage healers will be unkillable … I magine 25% dmg reduce with no downsides + 3-5x shirking fort + shirking energy and good mobility in LA. If they want to do then hard LA nerfs are needed otherwise light will be only viable armor.