It limits the perk choices that pvp players have available. 1/3 of your choice is instantly resillient.
Itâs gotten to the point where game balance relies on resil. One of the first things youâll hear in pvp is that you âneed your resilâ.
Just remove the perk and bake the reduction into the game if itâs become so necessary.
Gear is supposed to be a choice and nobody is going to choose to die. I tried playing without resilience and the difference is NIGHT AND DAY.
Any perk that combat ends up being balanced around should be re-designed or removed and baked into the game permanently.
Blessed on life staff also follows this rule. EVERYONE uses it because theres no other option even remotely close. Remove blessed and just give healers the bonus so that they can choose more interesting perks.
But I think asking for AGS to logically balance perks is insane considering all the other issues that need resolved first
to this, I agree. Itâs bad game design, and I donât agree with nerfing resilience because itâsâŚwellâŚitâs obvious. However, I do think it should just be removed from the perk list and just baked into the very game itself and be done with it.
Game was definitely more fun when the resilient perk reduced all damage. It rounded off those damage spikes so you didnât die as easily in the melee scrum.
I could see changing it back but reducing its effectiveness by 1/2.
as it should be, fix the bugs. i.e. invincibility roll. and instant stam to full bug. SPEED HACK/BUG omg please fix that. so people with skill can pick any perk or no perk grey weapons and still top boards.
IâŚdonât think those are bugs? Invincibility rolling is just i-frames, thatâs intended. And the instant stam to full is depending on what weapon and perk they have, thereâs some perks that grant you a practically full stam when youâre below a certain threshold in health to allow you to have nearly 200 stam in a single moment kind of thing.
I understand i-frames I play a very wicked Ken in SF 2 and 4, then Ryu in 5. Dodge in each weight have different amount of frames to, also some moves done before the dodge either plus or minus the amount of I-frames, making it easy to set up frame traps. At plus or minus vs someone who also dodged. (only problem is rtt difference )
AND then we get into animation cancel into dodge I-frames
If you have been here awhile you would know AGS said there were ZERO of those in the game. only took the player base to prove them wrong over and over and over, before they changed there mind.
oh wait, they didnât intend users to animation cancel into dodge i-frames? That explains a massive amount of frustration. Personally I think animation canceling should go, it really makes it harder to punish said aggressive playstyle if youâre job is a tank, or for anyone else trying to do a setup.
The very first exploit I had even seen in new world was animation cancel for bow shots (people could already gold dupe but i did not SEE it yet), You could fire, kneel and cancel and fire again, only it would double as the attack animation would shorten (not cancel) the kneel recover frames, so you could kneel again then cancel and fire. (a part of my brain is saying it was muskets)
History of mmo games shows that no matter what some things can always change, and the same is with the currently âbisâ equipments which is now worth millions, but in next years, who knows, maybe it will be just like a memory ;d
If you change to reduce everytype of damage healers will be unkillable ⌠I magine 25% dmg reduce with no downsides + 3-5x shirking fort + shirking energy and good mobility in LA. If they want to do then hard LA nerfs are needed otherwise light will be only viable armor.
See this is where I like games that have a weak spot damage bonus which is separated from the RNG crit dmg. Idk if this would be a better design but I would love to see that instead of just RNG crit perhaps it will add that level of skill and keep things relevant.