Still all, as a fire mage in outpost rush I can hit a player for 3.5k then the next is a full voidbent onyx abuser that I hit for 800. Its an utter joke
There are three different armor stats, armor rating, resistance, and absorption, we can only see part of two of them so not sure how a lot of it works.
I was duelling a dude yesterday with medium/heavy faction armor and onyx. Its completely busted, barely scratched him with rapier and full DEX. They need to get on it, the pvp is unplayable.
Hey everyone,
The team is aware of the Resilient perk not acting as intended and are working to get that resolved.
Stay tuned for more updates when we have them!
No no, its fine Gov, working as intended! 
sorry could not resist hehe
Are you also aware there is a serious lack in stats display?
What about onyx ?
Now, I understand that server transfers and outpost rush had priority.
But it seems to me that these bugs are fairly easy but significant quick-wins that are being left on the table for far too long. Just like the 20% healing thing in light/heavy armor.
It looks so easy to fix but it’s been out there since launch…
Resilent blocks overall damage, same as Onyx.
Not true. Onyx gem works correct. Test it by yourself before lying, pls
You mean they were fixed?
Based on this accusation alone I assume they arent fixed nor do you want them to be fixed
Ultimately the only way many people can win in pvp and I feel will cause a lot of people to quit once it’s been fixed
Okay, cool… but what about the whole mining luck/void ore stuff? Addressed or going to be ignored?
A) You have no way of knowing if he is full onyx since you cannot inspect.
B) Voidbent has a much higher elemental resistance than it does physical resistance.
C) If you hit 1 dude for 3,5k that dude is in light armor. A mage hits a heavy armor faction person for roughly 1,5k-2k damage. Since you double your elemental resistance in voidbent armor it stands to reason you hit for much less.
Not saying Onyx ain’t broke, but 12,5% less damage won’t make or break it. You do much less damage because you are hitting a guy in Voidbent.
He’s not lying, at one point it was broken at one point if it’s still not
B) Is the way its supposed to be working, otherwise Voidbent would be (In a fixed game without bugs) very overpowered.
Resilient is reducing overall damage and critical strike damage. This refers to the perk and the CON talent that reduces critical strike damage…it is doing both crit strike and overall.
Onyx is supposed to reduce physical damage taken. It reduces thrust, slash and strike damage. These are physical damage types and this is correctly reflected in damage numbers and in the character screen when hovering over the armor stats.
They should be aware because they tried to fix it in both CB and OB and all their tries just made it more and more buggy to the point where it is now…
That’s understandable and also the point of being a tank but there is a considerable difference between the 1.5-2k you have said and the sub 800’s that were/are currently being hit. That’s half the damage.
Lol people really came to forum to ask “why isn’t resilient bug working anymore” 


like it was normal for them to eat every god damn hit . And yah ask why people gotta use hatchet to try and kill y’all .