Resilient should not exist

Disproportionately punishing weapons that rely on crits is nonsensical, and only serves to further a meta of weapons that don’t rely on critical hits.

How do you balance something like this? What is the purpose of all of the critical hit benefits of the dexterity attribute if people can simply stack a stat on their gear that negates a large portion of it?

If crit resistance shouldn’t exist because it hurts crit users, then magic resistances shouldn’t exist because it hurts magic users, and armor shouldn’t exist because it hurts physical damage users.


They can remove resilience, when they remove the ability to increase critical damage perks and passives.

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