I mean if musket gets projectiles and the removal of hitscan I approve of that when I get to hit this hard and shoot as fast as well :x The real question though damage too big or resistances too meme?
For those who are lazy -
5x Resilient
20.3% Thrust protection
15.4% Fire resistance ( you can clearly see the archer having a fire gem from the arrow)
1x Physical aversion
Gear:
ye the difference is when I hit one shot I dont deal as much as she.
Considering the outcry is to delete hitscan and add projectile based damage I hope ill get to do so much as well through so many resistances!
Yeah im starting to think more and more that being able to put just any gem in any weapon is a bad idea. Sure it gives you more options but it also almost completely invalidates resistances. You need a build with some kind of passive fortification in most cases.
49% thrust resist? The magic half of the dmg will still kill you. Ineffective.
Opals aren’t effective.
Splitting thrust with specific magic resist isn’t effective.
All specific magic resist isn’t effective.
Unless you have a build like ga/wh in which you get fortification or damage reduction for pretty much every action you take. Or a passive like fortifying perforate which is a really great low CD fortification if you can get the hits in that is.
I don’t know… Great axe is still better in most modes of the game. Because cleave. 1v1 is useless. And bows absolutely do not carry any game (except maybe arenas, but even then I’d rather have a flamethrower on my team).
How would you suppose you balance single target weapons and aoe? Without making the other useless?
(And balance for the musket doesn’t exist… It just doesn’t belong in the game. But I applaud them for trying)
the issue isnt that I got hit a lot the issue is my gear specially is to counter Fire and thrust damage and still get this much.
If I would get chunked like that by a bow with arcane damage im okay with that because im not specced into arcane resistance too much.
Its clearly that the resistances do not do that much and might need a revision or the whole gem system completely thought through in new stats
yes I do that is though why I posted the screenshot of the shot and the video. You can see how much was negated and how much came through. ( White and Red numbers.) Considering how much still came through I do feel resistances are a bit on the weak side.
Edit:
In comparison if I had Fortify ( which I consider utterly broken) Id negate way more damage than that.
There are diminishing returns after 300 dex/int, your damage doesnt increase as much as before after 300. And 100 con would make you survive way more. For a musket 5 con works when youre sitting on a cliff and shooting people from far NOT when you go in close
yes but nobody goes past 300 dex. THE BUILD is 300 dex and 150 int If you dont have that you deal less damage than bow and shoot slower which is currently the issue with musket.
If you run 250 dex and 150 int ( 150 INT is BiS) might as well switch to bow and play 300dex 200 con and deal the same damage.
Idk dude, i have bow and play 320 dex + 150 con (350 dex with food) and 5 con muskets do around 4k (i have 5 thrust gem) to me and i do about 2-3k to them. Seems balanced enough to me considering they can easily hit me from 100+ meters while i have to aim in a way that will compensate for their movement
ye but the issues revolve somewhere else I wrote already a decent musket rework in a different topic with removed hitscan and ballistic projectiles but it got burried in NERF this and NERF that topics somewhere xD
Like id like to play arena with musket as well without absolutely having to smurf on enemy.
Someone playing casually IG / BB killing stuff left and right and I have to do diehard montages in arena to be succesfull due to having to run this low con build
Either way we still got a long way to go with balancing :X