the issue isnt that I got hit a lot the issue is my gear specially is to counter Fire and thrust damage and still get this much.
If I would get chunked like that by a bow with arcane damage im okay with that because im not specced into arcane resistance too much.
Its clearly that the resistances do not do that much and might need a revision or the whole gem system completely thought through in new stats
yes I do that is though why I posted the screenshot of the shot and the video. You can see how much was negated and how much came through. ( White and Red numbers.) Considering how much still came through I do feel resistances are a bit on the weak side.
Edit:
In comparison if I had Fortify ( which I consider utterly broken) Id negate way more damage than that.
There are diminishing returns after 300 dex/int, your damage doesnt increase as much as before after 300. And 100 con would make you survive way more. For a musket 5 con works when youre sitting on a cliff and shooting people from far NOT when you go in close
yes but nobody goes past 300 dex. THE BUILD is 300 dex and 150 int If you dont have that you deal less damage than bow and shoot slower which is currently the issue with musket.
If you run 250 dex and 150 int ( 150 INT is BiS) might as well switch to bow and play 300dex 200 con and deal the same damage.
Idk dude, i have bow and play 320 dex + 150 con (350 dex with food) and 5 con muskets do around 4k (i have 5 thrust gem) to me and i do about 2-3k to them. Seems balanced enough to me considering they can easily hit me from 100+ meters while i have to aim in a way that will compensate for their movement
ye but the issues revolve somewhere else I wrote already a decent musket rework in a different topic with removed hitscan and ballistic projectiles but it got burried in NERF this and NERF that topics somewhere xD
Like id like to play arena with musket as well without absolutely having to smurf on enemy.
Someone playing casually IG / BB killing stuff left and right and I have to do diehard montages in arena to be succesfull due to having to run this low con build
Either way we still got a long way to go with balancing :X
I mean this is the issue if you run at 150 con you switch to bow because its faster its stronger it offers simply more and you are close range so hit scan doesnt mean much.
But havent seen that build at all on Tartarus. I occasioanly meet only 1 other idiot musket player who dares to play arena
ye but you are a hindrance not a useful player then
Not saying you arent supposed to have fun but I guess after getting 6 times in a row shitstomped by casual gameplay thats that.
I do something with my 50 con build usually top the dmg and kill healers. Though those are all montage plays and not just casually trying like any other weapon can and will have success with it.
Ill go and try it but youd have to give me the whole build ( although assumption is 150 INT 150 con and rest dex.)
Yea i agree that musket should probably get reworked a bit. But doing that still wouldnt be enough for musket to be good in arena, musket has terrible mobility and shoots slow, and if they changed that they would have to nerf damage. And at that point it would just become bow 2.0 so whats the point? Every weapon does well in different scenarios, musket excels in large open areas and is worse in closed spaces (like arena) while bow is just good at both. Not amazing in either one