Please change Attribute Respec cost from Gold to Azoth.
Often you have to respec for OPR, Dungeons and Wars. Now with Arenas coming this will be true here as well (especially considering Split stat food not available).
That can easily be 3-5 respecs a day, 1000 GOLD for nothing… Azoth is MAX nearly 100% of the time, and would be much better suited to this. Azoth is already used to respec weapon skills, why not apply it to both respecs.
It feels bad every time I have to respec (200 Gold), considering it is a constantly required action in this game.
It should be a substantial cost like 100-200 azoth or something because as it stands with how cheap fast travel is I’m permanently capped at 1000 and I’m sitting on hundreds of azoth bottles to boot.
A capped max 40 Azoth per respec would be nice considering you’ll be doing that several times a day everyday. Then maybe Azoth can be added to the shop as pay for convenience to support the game. It’s not a pay to win since you’re not buying power with it.
@vulpix13 Interesting suggestion. I understand why you feel that paying gold to play how you want to play does not feel good. On the flipside of that, respec costs do encourage engagement with the economy. Either way, I will pass your suggestion along to the Dev Team. Thank you for your suggestion.
its fine if the utility currency keeps getting more uses.
next up is the 20 per craft crafting mod conversion in the ptr.
people are going to drain out on azoth pretty quick.
not really. at best you use up your hidden stash cache and break even.
it really only effects the poor people that flex and people that dont no life / own territory + regular allowance.
forcing money drain isnt going to get people to engage in this rigged economy. its going to get people to quit.
ags needs to realize this economy is only about LUCKING into big cash items that actually sell, or farming a ridiculous amount of basic mats. this that take time out of peoples day when all people want to do is literally anything else.
(edit not to mention the fact that farming hot spots are always contested making the grind even slower) not to mention as well this only encourages people to flex LESS aka more dps than healers and tanks avalible though you guys are trying really hard to kill healers and tanks anyway so maybe this wont be an issue.
kindly tell the devs that forced engagement is bad mkay?
Hey vulpix13, I’ve sent similar feedback over to the development team before and I definitely understand where you’re coming from, a lot of players in a previous thread felt as if having the option between gold and azoth is a good idea .
What do you think about having the option? Or do you feel as if most people would just opt out of ever using gold to begin with?
I would prefer it to be an option to use either gold or azoth. Otherwise we will eventually get to the point of people not being able to change spec because they are out of azoth. Especially when the devs start introducing more ways to use azoth.
I don’t think the secondary option of Gold will add value. Because if you ever run out of Azoth (which i doubt) you can still buy Vials for less than the 200g.
Until they introduce more stuff that requires azoth, which will happen eventually and then azoth vials will eventually become scarce. There is no harm in having an option and it benefits people like me who would prefer to just pay the 200 gold and be done. 200 gold to me is nothing. The game needs coin sinks. It doesnt have enough as it is.