Response to Territory Management Dev Blog, Why it’s bad, and How to Improve it

A ton of gold is gonna be sunk even on live serves every time a town looses an invasion or war. Especially on the side territories where NO ONE does townboard missions for. And also with the townboard exp nerf why would anyone do them in the first place?

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Yeah thats what I’m saying, so territories will just be flipped twice each week, making them downgrade and since no one is gonna do townboards HUGE amount of money will be sunk.

edit: Actually let me explain it better.
A company with 70+ members splits into 2 companies, they own WW & EF on different siege timers. Then they decides to take BS and MB, causing both of those towns to downgrade once. Then the next day BS & MB gets an invasion but the company has to defend WW & EF, which causes MB & BS too downgrade a second time. At this point the enemy factions realize they have to wait out invasions in WW & EF to make double declare, which they do. So now the company decides to defend WW & EF and throw the MB and BS wars, making those territories downgrade a 3rd time. Also because the owning company never intended to hold BS and MB for long they didn’t bother with paying for upkeep which led to more downgrades.

The new owners of BS and MB decides to pay for upgrades, but because town board xp are nerfed and also it’s boring af, the upgrades takes 2+ days to complete. And then on the 3rd or 4th day the WW/EF company decides to attack and take the town again. Because why would they not want the additional income, even if it’s just for a couple of days? Also wars are fun and people really like them, especially attacking wars. Either way this causes BS and MB to downgrade again as things repeats itself.

You guys see how this is a bad system and also will cause A LOT of money to leave the server?

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@Luxendra Please read this and pass to the devs. This is exactly how it’s going to go down with the changes as we currently know them.

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I disagree, a strong company will hold a territory and the really good players will spread out. Either way the Shells will retain their lucrative territories which will, as before have T5 tables.

This way more get a chance at fighting in wars and owning territories and scrapping hard for control. Even if the lower zones turn over a lot the only change from the way it is will be more fun fights with different players.

I hope so that would be good. I guess we’ll see

Doubtful they will change anything. Will be interesting to see the economy on fresh start servers with such a large coin sink.

Although they’ll be getting a coin from leveling and the daily coin sacks they will still have very little territory standing meaning higher trading taxes. It will take a while for upgrades to happen since more players will be focusing the MSQ over town boards. So Ultimately it will depend on the trading post activity while the towns are upgrading.

Exactly. Seems like they doubling down on it too by adding the faction headquarters. Hopefully they will expand on them further to make them actually mean something.

That’d be nice. It seems like these cart rewards in towns are useless as they don’t give out much but can easily be improved. I really like the idea of them scaling with the level of the town. If you got high level mats at max upgrades everyone would upgrade.

:man_shrugging:

And the biggest issue people have with revenue is ignored, again.

As long as the town revenue can be used as a personal wealth generator for a select few, the entire system is going to remain broken.

Case in point. One of the officers in a company on my server withdrew almost 4 million gold so he could buy himself a new weapon, cleaning out the treasury in the process. Then raised all of the tax rates to maximum to scalp everyone using the town facilities.

Town revenue shouldn’t be able to be withdrawn for personal use. It’s been abused since it’s inception, and will continue to be abused until AGS corrects their error.

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Get rid of town ownership, remove the inherent greed factor! Stop fostering a 1% and a massive disparity for the 99%! We get this IRL, we don’t need it in our escape ie. New World. End the factions it’s so divisive, again we have enough of this IRL! Start a brand new chapter for PVP, A Seasonal Ladder system of Companies vs Companies. Let the Rewards be Something like Special Name Plates, Pets, Emotes or Any other form of recognition but not, I repeat not Hordes of Wealth for a very minute percentage of your player base. Change… is good and the right change will help AGS and the Player Base evolve and prosper together.

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I could add this… I’ve owned Ebonscale 3 times since launch across 2 different servers. The first time was most of last year when E.R. was a money pit. The other times I made a windfall of wealth. I would certainly like to own it again… However I do honestly feel it is a badly flawed system that inevitable alienates too many players. Do I like being rich?.. sure. Is it really necessary to me to enjoy this game? Most certainly not. I personally, would rather see this system end.

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PTR: Starstone Barrows/Amrine Expedition Mash-up

This will help limit the amount of wars companies holding territories can take place in. But again, the small attack requirement still doesn’t stop them from holding multiple territories and attacking at the same time. Companies will still easily defend two territories but mercing out those 15 remaining slots which would only require 70 company members and then attack during the same night.

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Someone gets it…

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How have I not seen this glorious masterpiece of a post? lol. BUMP!!

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Lmao, thanks.

Check out the calculator I made for tracking income too.

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More coins will be sunk and less will be generated. It seems like the decision was based on metrics from “legacy” servers.

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