PTR: Starstone Barrows/Amrine Expedition Mash-up
This will help limit the amount of wars companies holding territories can take place in. But again, the small attack requirement still doesn’t stop them from holding multiple territories and attacking at the same time. Companies will still easily defend two territories but mercing out those 15 remaining slots which would only require 70 company members and then attack during the same night.
Someone gets it…
How have I not seen this glorious masterpiece of a post? lol. BUMP!!
More coins will be sunk and less will be generated. It seems like the decision was based on metrics from “legacy” servers.
The trade tax is not a gold sink. The gold changes the owner, but remains in circulation on the server.
The trade tax is a coin sink as long as there are towns that aren’t fully upgraded.
An upgrade costs 5-10k - the tax from a good armor piece or weapon. The tax increment is funneling more money to the companies that own towns.
No, an upgrade can cost as little as 100. Also, most people who are selling gear for that much don’t use the trading post. Even if they did that coin would be split among 12 territories, which would then be split even further depending on the number of upgrades.
All taxes are a gold sink now with the new system.
The only gold not sunk is the gold distributed to a territory with completely maxed out upgrades which is almost none because nobody wants to upgrade siege cannons.
Bump.
We need this to ve fixed so we wont have another failure launch.
This looks great.
The lack of merges on FSWs are killing the returning player base. Great way to shoot yourself in the foot. As these servers die it locks territories into a death spiral, which will cause even more players to quit.
Thought AGS learned from their mistakes and were aware of the problems with even medium pop servers. Guess not…
this is a HUGE problem to which “just push and declare” is not the answer. in my legacy experience, most wars are fought with the same 100 players. these players have multiple accounts in multiple servers on multiple factions which allows them to control territories, siege times, and other players’ access to end game content. with now 12 territories, and invasions every 3 days, that makes a finite amount of wars able to be declared…27[.999] per week.
i made a [braindump] suggestion for territory management that got a mod’s attention.
basically, make a leaderboard out of each territory. any company can push the same as 10% influence and challenge any company higher up on the territory leaderboard for that position. also, letting the attacker choose siege time would take the most power away from the shell/multi-account exploiters. wars are instanced, so use it! this makes it so more than the current maximum of 27[.999] wars per week could be played. and at any level!!! so many wars. much wow!
i think ags is on the right track with sharing the territory profits. and bravo to them for making it dependent on number of upgrades! hopefully they aren’t just stopping there. i miss the way the faction system played a bigger part in it. with shell/alt-account exploiting, faction is definitely less meaningful anymore…but i can see how going about it this way at some of the cost of the faction system is way easier than moderating that nonsense.
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