RESTORING THE ECONOMY suggestions

OP’s suggestions are terrible. Can I downvote?

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Let me phrase this correctly.

Compared to actual degrees and proffesions you’re a muppet begging online for some attention.

If you are a pro player then yes THAT is a job, otherwise you’re an online unemployable beggar.

I couldn’t care less about you or have less respect for what you do, because you think things need to be tailored around you because you have more value than any ONE other player.

Here’s the news flash, you don’t.

You’re free to do whatever you want, just don’t ask me to waltz around it for some reason because you’re delusional about being ‘top tier’ anything.

And last but not least, any decent streamer would tell you that being top tier has nothing to do with outgearing you opponent by spending wild ammounts of time in a game, rather outplaying them when the playing field is even or even better, outplaying them when they outgear you.
But if I had to guess from your post, I’d have already known you are a poor excuse for one.

You did not give me a real explanation :slight_smile:
I just pointed that out in my previous reply.
I also edited the original post since you got so confused you thought my second option would invalidate all progress, when it’s just a choice to start over for anyone willing. Whoever decides to stay on their primary server and play further has the option to do so.

As I said above:
The items were duped are in game. You can’t keep track of them or remove them all.

Your shitpost idea of a fix is something that will come naturally with the upcoming patches.
Raising max level already? The game was just launched and you suggest it does what other MMOs do after years of uptime.

They already announced they will triple the exp needed to reach level 200 for tradeskills.
This doesn’t only mean that the dupers who got all tradeskills at 200 had it easy, but newcomers will have 3 times a harder time to reach tradeskill cap, because of the panic measures devs took to restabilize economy after dupefest :smiley:
This was announced recently.

Sure, except they are some of the ideas I’ve seen a large number of players suggest on World chat on my server. I just fished out the more popular ones that seemed to be a good and logical fix and posted them on the forums while adding some extra minor details from myself for option 1 at least.

I’m just curious what’s so terrible about these suggestions?

The only solutions youre offering are to have all the progress you’ve made be deleted from the game, or start over from level 1 and repeat everything youve already done. I’m not trying to misrepresent your options, but they both genuinely effectively invalidate all the legitimate progress that anyone has made.

Option 1:
I’m going to be pissed if I find out that I lose my full set of voidbent, which I grinded for myself and didn’t buy a single thing for, just because some edgy kids found out a hole in the system.

If you want people to feel upset, delete their progress, that’s a sure-fire way to get people angry.

Option 2:
People transfer away from their server because it’s running out of people, they’re not going to join a server with even less players.

Yet people ask for these specific things, and I tend to agree with them as valid solutions.

People have quit the game for various reasons.
A large number of players left because of the dupes, while others would leave if there would be a server wipe.

Yet maybe if there would be a server wipe (presented in option 1) people who left cause of dupefest would come back and find interest once more in the game. It’s a gamble, but the game would surely not die.

Option 2, is a more secure bet. I would start over there any time, and judging by the reaction of others on Global chat, many would do the same.

There was an option in “option 1” where you’d keep your equipped set but lose all other materials.
The possibilities are limitless.
Either way it would probably come up to a vote, as a poll, if devs would ever consider it, which I start to doubt given the amount of negative reaction I got on this post so far.

So the further options in “option 1” would be to lose all resources or:
Keep part of the resources (let’s say: a total of 5k wood, 5k rawhide, etc.)
Because those who duped, got like all their banks filled with all kinds of mats, even legendary crafting materials (such as voidbent ingots, smolderhide, scarhide, asmodeum etc.)
Which will occasionally keep finding their way on the marketplace.
Keep an open mind, as this could change into anything agreeable by the majority of the players - what to keep in case of a wipe.

I think you have judged my OP a bit too rough, and a bit too fast.
I’m not like telling the devs what to do, it’s a mere suggestion suggested by people on my server, which I took a bit further, as their main idea was a full wipe, and their reason for that was pretty thorough and logical.
I mean I could agree to a resource and coin wipe, but not to a full wipe.
Leveling all weapons to 20 AGAIN would take me way too much and is not a fun activity to invest your time in. And even that is fun compared to getting logging to 200.
But making coin can be fun, as it take some skill and grey matter to do it successfully. So this doesn’t need to become a repetitive task, therefore wiping all coin/resources should not upset that many people.

Why not let them decide this for themselves? What are you afraid of?

Servers will be merged anyway, and people will be given the option to transfer and balance out the remaining multitude of servers. You literally should not have a single worry of getting hurt in any way by implementing this option.

It was your idea to not let people decide where they want to transfer to, and now you’re telling me to let them decide?

FYI I’m all for rolling out new servers entirely and letting people transfer there. A fresh economy free from previous dupes. It might be interesting, it might work… But it might just as well flop and then people have spent their only PRECIOUS transfer token on a gamble.

You don’t understand.
Option 2 presents a NEW SET OF WORLDS that characters that played on the OLD SERVERS can’t transfer to.

So there would be 2 different SETS of SERVERS.
You could transfer a character created on the old servers to any of the old servers.
But you couldn’t transfer it to any of the NEW non-duped worlds.

Riiight! Alright, yeah I definitely misunderstood you. It’s an idea, yep. Certainly an… idea.

I’m personally never going to consider making an entirely new toon though. 400 hours of effort in my ugly-clad mage baby… I agree most endgame players agree with me here. Those servers are probably going to be veeeeryy quiet.

Or hey, you just gave me an idea for a 3rd option!

A new set of servers where you could transfer your main character to.
You would keep your character level, etc. but you couldn’t transfer any currency, or items.
This world would have a fresh economy free from previous dupes.

AND AS A MEASURE OF SAFETY:
If you don’t like the world, you can transfer your character back to the previous (OLD DUPED WORLD), and roll back to the moment before you got transfered.

This would work as well.

This way you wouldn’t force the wipe on anyone.
And people wouldn’t lose their entire progress.
They would join a new world that has a fresh economy and continue playing keeping their current levels and skills, but only losing materials and coin!

Honestly, that scares me. I don’t want to be a level 60 running around naked, rolling through scorched mines in hopes I get to loot some clothing against the chilly mountain winds.

Personally, I’m just waiting for them to add world transfers to the cash shop. I don’t mind splurging a few bucks to get to an environment I feel is healthy.

Can be fixed as well.
Once you transfer a lvl 60 character on the new set of worlds, you get a GS 500 purple armor set by default, that has the stats you have chosen yourself (based on the points you distributed into your primary stats) and some GS 500 weapons of the type you had equipped before transferring.
And to add a bonus, a full set of Starmetal basic tools to mine, harvest, etc.
It would be fun.

But those are speculations, you don’t have any hard case that dupers had that much of an impact by themsleves. As a matter of fact the economy was already trending heavily in this direction before most of the duping took place

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These are not speculations, but the way the game is designed to work.
People need resources and coin to level their crafting.
Crafting exp required to progress each level is going to be increased 3 times from the next patch on (so people will require 3x more materials to level their trade skills to 200).
Cities require gold and mats for upkeep and to cover damages caused by invasions.

So there is a constant demand for materials, so the market values will never NATURALLY reach a point where economy deflates as it did cause of the dupers. Or it might but never fully, and even then in a very long time, and only if there would be no patches that add new content, expansions, etc. because of city upkeep alone!
Also don’t forget that fully geared people will rarely go and farm materials. They’ll do other activities for gold, such as Outpost Rush.

So the demand needs to be covered by mid-geared people, or PVE players mostly. And those won’t be so many as to overflood the markets.

Keep in mind that duping was possible since Beta. So you couldn’t possibly know yourself how the market would naturally deflate, since the market was never “natural” to say.

Edit: So theoretically, in time, the game could restore its economy naturally, but until then, Gold Sellers will still make a fortune. You have no clue how many people buy duped coin, and how many of that coin is made by selling duped mats that flood the market, and will do so for a very long time.

I know someone who spent somewhere in the range of 1500 euros to be among the first who reached coin cap.
Morally, I think that’s wrong. People will keep buying, so the game will become P2W, because you’ll have to compete with fully geared people that invested RL money to get there.

Wow… where do I even start? It’s like you’re aiming to be objectively wrong in as many areas as possible.

You have to provide, at the very least, logical evidence to your claim. As it stands you only have speculations and your own claim that they’re not speculations, not backed by any fact. There is a deflation and there was some duping at some point, but you haven’t produced the slightest valid argument for them to be connected. Keeping on insisting doesn’t make your case stronger, actual evidence suggests the duping had hardly any impact as it was limited in the amount of players/resources/servers affected.

That change is only tentative, probably not even going to reach live, even if it did it would actually make deflation WORSE by flooding the market with PRODUCTS made to level crafting.

That’s more speculation and also very unrealistic. If that was the case deflation would be improving at the moment, especially in high-pop servers, when it’s clearly getting worse DAILY.
The constant demand for materials WILL NEVER cover the production, partly because people have to gather A LOT MORE resouces than they need, in order to level up crafts, and in part because people have to gather A LOT MORE resources than they need, in order to drop rare components. That is without accounting the massive availability and refining recipe issues that make mid-tier resources completely worthless BY DESIGN.

Yup, and neither do you. Ultimately, however, the economy ALWAYS had this trend and a basic knowledge of economics and game design is enough to understand why.
You’re blinded by the bias against dupers. I get it they had an unfair advantage but they’re not contributing to the deflating economy, not in any significant way at least. The economy needs ECONOMY FIXES because it’s flawed by desing.

Also, as a final note, I don’t want to sound like a doomsayer but resets and wipes are not in the realm of possibilities. So If you plan of having any meaningfull discussion try to stick to arguments that make an actual point.

Brother, after what you just said, continuing this conversation with you proves to be completely useless, as you lack the gift to understand and process basic information.
You’re either a solid troll that acts dumb to annoy people, or you literally shouldn’t have the right to state your opinions when you can’t process simple logical thoughts.

I’m sure you also have 0 knowledge on how economy works in this game, or in any game or environment, since you name the “facts” I have pointed out as “speculations”.

I gave you solid proof when I talked about upkeep costs for cities, mats required to cover damages caused by invasions, etc. and pointed this out twice, in 2 different replies to you.

I told you about endgame players who would rather play Outpost Rush than farm “hemp” which leaves mat farming to early/midgame level players. This is another fact as Outpost Rush has an instant queue on my mid-pop server.

Whatever I say, you simply call “speculations” even though it’s an implemented in game mechanic.

So I don’t see any logic in your statements, therefore whatever you say is not a valid point of view, or a valid information at all.

I see that the people who actually understand the game (talking about people that have these debates on global chat that gave me the initiative to write those down here), don’t visit the forums as often as I’d wish, and after browsing the forum for the past 2 days, I see trolls everywhere, or people that don’t know what they’re talking about arguing with people that do, without providing any logic to their arguments; and I see that on any other thread, not just mine.

I don’t know how much it would cost, but the only way forums would become a valid source of feedback to the game devs would be to hire psychiatrists to block people that can’t follow a simple train of thought from posting on threads.

Let me give you some homework as a gift:
Read about how the game’s economy works, because from what you’ve told me, you are the one who doesn’t understand it and only speculates. The information can be found freely on the web.
What are the resources needed for in this game? How many resources need to be generated for town upkeep? How many resources get consumed by crafting? How many resources get consumed by leveling crafting? etc.

You keep failing to understand the basics, so it’s obvious that you would never understand anything beyond that.

Wow, talk about ignorant, obtuse and delusional.
You can’t even tell facts from opinions and you textwall harrass me.

Well played. What a joke.

You’re literally talking out of your butt. None of what you said makes sense, let alone being a game mechanic. You become offensive the moment you’re required to provide any base to your fantasy based claims and any veritable facts contraddicts you thesis.

My bad for even trying to argue your utterly deluded stance.

Have a nice life. Maybe never to go to vote. Get vaccinated.