Restrict amount of trade skills that can be leveled up to 200

You are going to tell me you are playing 19 hours a day nonstop for the past 37 days?

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in your opinion is what I’m worried about lmao .seems to be very flawed atm sorry to inform you . And how you have responded to each comment shows you only have a 1 sided thought process. Sorry to tell you . If any very few people that have played mmo,s would agree with this idea for this game it would kill it… unless your are one of those pvp try hards… Which kinda seems that is probably what you main focus is pvp .

Yes, our guildie at 200 asks our leader to make him weapons and armor. He has spent time grinding the mats, but not on acquiring all the trophies and crafting gear to do it himself.

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I haven’t been to a single pvp yet so you are dead wrong.

So do you just troll the forums and toss out horrible ideas to ruin the game and game play?

There should be a max quantity of points available to use throughout crafting/gathering. How one goes about distributing their points is their choice. This is absurd to enable king of all trades - eliminates the specialized mechanics of preferred crafters. AH should list Player names (optional) so players may cater to one over another. SWG pre cookie cutter comes to mind and why crafters really valued the mechanics of that game (yep - bugs and all).

Crafted gear should be bind on equip not bound when picked up, ie made. This apparently is on legendary gear. People that specialize in making gear cannot sell this gear to others as it is bound when created.

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This makes perfect sense.

indeed i am.

yeah…the only left rn is fishing cuz it makes me sleepy when doing it…just standing and throwing fishing pole…but am working on it now at 72/200. trying to get the fishing questline done by the weekend which require lvl 100 as last step to get Fishing Legend.

Completing trophy is really pain due to lacking of the specific mats and trying to buy it isnt an option cuz its totally overpriced in my server.

Made a post about this a while back. there is really no point in a broker if EVERYONE can make EVERYTHING

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bruh…getting those mats isnt one man job. to make crafted items bound to crafter isnt a good idea at all.

Could you link your topic?

give or take…it might take another 6 months or even a year or more to get everyone to be able to make everything and only if everyone wanted to make everything themself cuz going for 200 isnt an easy job especially furnishing!

I also need fishing and am on that same quest. But I am only lvl 40 so have a very long way to go.

Would you mind going to private msg with your convo?

Well as much as I love gaming and doing long sessions. That is extremely unhealthy. Like disgustingly unhealthy.

I dont know how the conclusion that less people making things means economic stability came about, but its not exactly accurate.

Resources create refined resources, which create items/consumables/etc. That means the production (items/consumables/etc) are valued off the time and value of resources, and the skill to craft them.

What sets those values is the value of resources, which are overly harvested at the moment. To stablize the economy the fix is easy, simply reduce all goods coming from harvesting, and the problem will go away.

To any designers paying attention to this convo you may want to look into reducing the amount harvested, waiting a few months for the stuff on market and in storage to be used and then reducing the amount required to produce. This way you use that excess that was in the economy.

Yea, I think the crafting system for the most part is not really innovative, I do however like the way cooking is to a degree. I would not recommend a massive rework to this system at this point, because there are more serious issues at play. the playerbase is not in a position they cannot craft things, in fact the market is full of stuff. So the market, while not being so easy to make money, is not really all that bad off… as annoying as it is.

I have company members who make 1000-5000g in a few minutes. I have no idea how they do it, they keep it secret (angry face). Ironically, i have loads of sell orders on market and never make a lot.

I’d like to see the devs reduce the amount of resources harvest from each node, for example, young tree to give 1 log, mature tree to give 2, and so on; Before i make any suggestions about how it should be changed.

This has got to be one of the worse suggestions I 've ever seen. Limit me from doing ALL skills and this game will lose its space on my Hard Drive.

reducing the amount gained from harvesting won’t change much in a long run, especialy if you want to reduce the amount of materials needed later on. Things will get back to what they are now. However if less people are able to do all stuff then supply will stop exceding the demand. Right now we have too much supply and almost no demand. That means supply must be cut off.

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