Returning Player. Why I left, and why I will leave again

Spent 3 hours and 5 zones trying to find uncontested T4-5 mats to harvest. Nothing is up. If I get one spawn out of 5 I am lucky, Usually I get none…

Resources need to have random spawn locations and timers… Reward the explorers and not the min/max route runners.

Short of that make resources instanced. But less of them.

Really Wish I could craft…

7 Likes

Resources being farmed is not a reason for me to quit. (respect that it is a reason for you)
I’ve simply stopped farming.
And now I make gold selling legendary items from M10’s
I buy the resources.

Definitely there is a problem with node farming / botting.

But for me combat controls are the bigger problem.

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Hello and welcome back to the forums.

I understand resources are scarce and to combat this you’re suggesting randomizing locations and reducing cooldowns. Correct?

Looking forward to your reply!

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So this is the ultimate you need to have job experience for us to hire you response. In order to do m10 dungeons you need to have full appropriate gear set. How do you get an appropriate gear set if you don’t have any money? How do you get money if you don’t have anything worthwhile to sell?

I have the same issue as the OP, though I at least have been able to get some mats by farming out of the way places. Even then the sheer amount of time that has to be spent gathering if you are looking to do daily crafts of the 10 materials that are required just to have a 20% chance to roll a piece of gear that itself then had an extremely tiny chance of having a good set of perks…it really is no wonder why the dupers and bots are so prevalent in this game.

Just like chests are for each person no one can steal ur chest. It would be good if resource nodes were the same. Skinning could be on a timer on top of being instanced.

But yeah, one of the reasons i left as well back in jan. Now returning to a low pop server so i can farm at least some of the stuff i need.

The market would collapse on a single day. I mean it can be frustrating, but you must learn to be efficient. Farm other resources, sell them and buy the ones you need. Our stay in an area with multiple types of resources and queue for pvp or Dungeons while farming.

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Lol no, the market would get flooded and nothing would hold value. Dont get mad because you chose to try and farm on a WEEKEND and expect it to not be contested. I specifically do NOT go gathering on friday night- Sunday night because more people are on running about. I go run mutations, OPR, 3v3, or go fish since that cant be taken away. Use your head, instanced nodes would not only collapse the economy, but then you would be in here crying how everything you gathered is worth no gold because there is so much on the market. Heck most raw mats sell for 1-2 gold a pop as it it, how much cheaper you need things to be

2 Likes

@xFaTaLx
You seem to care enough to make such a valueable comment.

_
Agree with the others tho. If top mats were widely available they’d hold no value. And you wouldn’t go out farming them and would just buy them for 0,1g in the AH.

Like someone said you can do m10. To get the gear to m10 you can farm regular expeditions.

Or you can chose not to farm high tier materials and just farm lower materials. For example, you can farm iron, sell it for 0.30 and you get enough coin to buy the oricalchum (you farm in about 30min 1.5k iron, you will net around 450 coins and buy around 250 ori l. Still think expeditions are the best choice

Tempest gives you an entire set of warded corruption gear for every attribute type

Yes, Static spawns ruin the exploration and make it too easy for a few people to monopolize harvesting.

I agree, it would be nice if the resources were positioned randomly and had random respawn times but above all dependent on the speed with which they are collected.

But in my opinion, the fairer solution is the one adopted by guild wars 2. That is, they are persistent only for the player. That is to say:

If I, the player, collect a resource, that resource is collected only for that player while all the other players can collect it.

In this way you can create much longer respawn CDs, have far fewer resource nodes lying around, and maybe even more randomness.

Doing so avoids a lot of toxicity between players who are waiting for a resource to appear, who steal a resource from you, etc …

Not to mention that would be a great disincentive for bots.

The squabbling over resources made sense when the game was survival. Now that it’s a full-fledged mmorpg, it’s just an element that fuels, for no reason, toxicity and frustration.

3 Likes

Doing this quest arc you get as rewards full gear sets with corrupted ward perks. Enough to do Tempest / Dynasty / Depth M10’s after upgrading them to 625gs

What I said above, you do M10, then you sell legendary loot.

As far as I know, young/ mature trees are uncontested. Simply cut those and resell or process into charcoal.

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@o-o

Eh, how has this not been noticed, so many long discussion about how gathering matherials for casual players are problematic… Reducing cooldowns will only produce more bots farming, and we would be back to step 1 where all resources already farmed.

How to solve it:

Suggestion 1: Personal Cooldown

  • Make gatherable materials have personal cooldown like Chests so when a player gather it that player gets a timed cooldown on that node. Any other player can also gather this material and get their cooldown. Amount of drops should decrease by 50%.

Suggestion 2: Random Spawn

  • When a player cut a tree there should be a small chance that when it respawns it generate a Wyrdwood, Ironwood tree instead of Greenwood. Maybe 1% or less. Same if someone mines Boulders, Iron, Silver, Gold, Platinum, Orichalcum, Lodestone, there should be a small chance another type of Vein respawn in its place.

4 Likes

They can’t even put resources above ground, some are still under, and you dream of random spawns, hahahaha…

Developers should randomize spawn location in first months … due to static spots people use macro to gather, its not rocket science …

Open world PvP game, static nodes = great design.

PvE lobby game with Farmville side event, static nodes = terrible design.

This is just another example of them doing a 180 in design and not changing nearly enough stuff along with it.

How about the design team makes it so that each node has a cd that is account based. This will cause bots to have to make many accounts which could lead to lots of money for AGS that comes with bans. It will also correct this issue where players cannot get resources forever since one player cant lock another from harvesting.

you can set each node to have a CD say 30m-1hr.

BINGO!

1 Like