PROBLEMS:
- The M1-M9 frequency is too low. That slow and make game harder;
- Beginners doesn’t have any clue how to play a regular or mutated Dungeon;
- The traditional method of weapon leveling is repetitive, boring, tedious. I don’t know a single player who enjoy it;
- The Craft system relies entirely on an exhaustingly boring farm;
- Some Perks barely exist on the market.
MAIN GOAL: Integrate experienced and novice players through new gaming experiences.
SPECIFIC OBJECTIVES:
- The experienced player transfers some of his knowledge to the novices;
- The novice learns from the experienced player the best ways to perform dungeons;
- Facilitate weapon level up;
- Make dungeon attractive and part of the craft.
SOLUTION:
MUTATIONS M1-M4:
- 25x Week;
- Consider the strength of the current M10 as 100%. This strength will be amplified at the new level (M5);
- Also consider drop chance and M10 drop quality as 100%;
“I don’t have access to % damage or drop information, so please treat it as speculative and interpret it based on your gaming experience”
Examples:
- A creature in the M10 causes 1000 damage in hp, that is, 1000 damage is 100% of the strength of that creature. 1300 damage would be 130% of his power;
- The chance to drop legendary on the M10 is 10%. It means that 130% drop compared to M10 is a 13% chance to drop;
MUTATION 1: ![]()
- Difficulty: Easy (M1 damage)
- Drop luck: (M1 drop)
- GS 600
- Each Named Creature will give 500 weapon exp
- 750 Umbral Shards at Gold level
MUTATION 2: ![]()
- Difficulty: Almost Medium (M3 damage)
- Drop luck: (M3 drop)
- GS: 608
- Each Named Creature will give 200 weapon exp
- 1500 Umbral Shards at Gold level
- Low chance of obtaining Perks in chests
MUTATION 3: ![]()
- Difficulty: Medium (M6 damage)
- Drop luck: (M6 drop)
- GS: 615
- 3000 Umbral Shards at Gold level
- Average chance of obtaining Perks in chests
- Low chance to get of legendary item
MUTATION 4: ![]()
- Difficulty: High (M9 damage)
- Drop luck: (M9 drop)
- GS: 622
- 6000 Umbral Shards at Gold level
- High chance of obtaining Perks in chests
- Average chance to get of legendary item
MUTATION M5: ![]()
- 1x day
- Difficulty: Very High (130% of M10 damage)
- Drop Luck (130% of M10 drop)
- Some creatures will apply/cast: Gradual, Festering, Slicer, Vampirism, Phalanx, etc
- Stamina damage,Tank: +30%
- GS: 625
- Umbral Shards: 0
- High chance to get legendary item (Named Monsters)
- Very high chance of getting Perks in chests (final)
- 10x legendary items in chests (final)
- 1x Asmodeum Gypsum
Rule:
A) You only get chests if you complete Gold level
B) Get kicked out of the DG upon reaching the Gold time limit
ASMODEUM GYPSUM:
- It takes 7x to craft the “Asmodeum Pattern Item”, weapon, clothing, jewelry, etc;
- In a month, if the team is very successful, maybe they can gather 21 gypsum or converting, 3 craft patterns.
ASMODEUM PATTERN ITEM:
- Allows crafting a legendary item, being possible to choose 2 perks, attribute, weight and def (more elemental, balanced, or more physical);
- The pattern is bind on picking up;
- The crafted item is bind on picking up;
UMBRAL SHARDS:
Create daily bind on pickup potions with cost in Shards and with use/effect only in DG. Example:
DOUBLE EXP WEAPON ELIXIR:
- Cost = 5,000 Umbral Shards
- Duration = 1 hour
- Limit = 1 per day
ADVENTURER’S LUCKY ELIXIR:
- Cost = 10.000 Umbral Shards
- Duration = 1h
- Limit = 1 per day