I just wanted to put forward my 2 cents on a possible new mechanic for item scrapping, or as my idea would suggest more a item recycling/salvaging.
The current system works yes, but I feel there’s more room for expansion & improvement into it, making it feel a little more robust & probably more useful and perhaps more profitable in some cases to.
What I propose is when you scrap a tier 1 dagger for example, you no longer get just the standard scrapped parts (which you would get less of in this case) but in addition you instead would get a dagger hilt or a blade shaft or perhaps even a fancy pommel/grip and those parts could then be socketed into another dagger that has a free slot for them much like a gem slot, these parts would then boost a certain stat on it such as durability, damage or speed etc.
By this example you could have various different grades of qualities for these parts like a low-medium-high quality, and also these salvaged parts could be unique for specific items only to pair them together or just make them purely random ones for the items already available in game.
Also adding some restrictions to these salvaged parts, such as a tier 1 high quality salvaged weapon part could be socketed into a tier 5 weapon but not the other way around (essentially making them not truly universal to keep some balancing in check) or weapon parts cannot be socketed into armor for obvious reasons.
Also to combat the balancing, the added bonuses that could be making some items way to powerful, you could have some negative stats on these salvaged parts as well, such as a salvaged weapon type part could have add bonus damage at a penalty to character weight yield, or a faster speed weapon part at a penalty of reduced durability etc etc.
On a side note these salvaged parts could also still be scrapped if they are not what the player was looking for, or further still they could be sold on the trade post to other people and the player could have the chance to make a profitable return on there unneeded items.
Perhaps adding a salvaging skill tree, which could increase the chances of salvaging specific types of parts (or qualities for that matter) also with a skill or lack of, either giving the ability to decrease a negative effect on parts or increase the positive bonus.
As a exclusive to the skill tree, maybe as a skill there could even be a chance to recycle the raw materials from some items instead of just salvaging a part from them, and the amount could be based on the skill tree to yield more or less.
From what I can tell this salvaging/recycling of items could be implemented to pretty much most of the more functional items in game, but I suspect from a developers point of view this would be a lengthy nightmare-ish project to add and modify into the existing game at the moment.
I’ll admit it right now this is by no means a 100% thought idea and was merely a spear of the moment thought.
So I welcome any constructive idea’s if anyone might want to add or point out where I may of overlooked something more obvious.
So what do you guys think does it have potential or is to much?