Revert Musket changes for PvE musket?

Any way to separate PvE and PvP balancing? I get that it had to be nerfed for PvP but for PvE?? Kiting is impossible now, shooting at enemies is extremely unsatisfying. What the hell.
Add this Rng stuff when in PvP mode or flagged but not in normal PvE come on. What is this. Is this supposed to be fun? Shooting at enemies and the only thing I can do is hope that I hit??

I never played PvP because I got destroyed completely but I enjoyed playing musket in PvE. Feels like this got punished way too hard.

4 Likes

It’s been a year of asking ags to separate PvE & PvP balancing respectively. So unfortunately I doubt we’ll see it happen. Musket will probably be in the ground until their next seasonal “balance” update. Or maybe it’ll be in the gutter for a year, it’s a roulette with ags no matter which way you slice it.

Yes. Yes please revert. Thank you.

They should probably change the PvE bane multiplier for the musket to like 50% or even more. I think it would be fun to just click heads and chunk NPC’s health bars. I do like to grind aim trainer’s though, so it might just be me, heh.

1 Like

they got lazy and went for the easy solution the best thing they could do is to make musket medium range weapon even remove shooter stance and sniper all the skill for sniping should be remove and make them for medium range but accuracy was a bad idea since affect to PVE\PVP . you want to fix the issue having musket sitting down on the rock picking target from far away? well make the weapon for close range easy fix

Sadly they have shown they don’t have the ability to seperate via PvP and PvE.

But also you use musket in PvE… I applaud your will power

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.