Instead of granting Fortify generically, how about instead it gives a blessing based off armor WEIGHT class.
Light: stamina regeneration
Medium: CC resistance + duration
Heavy: Damage reduction
This could make for some pretty unique class designs, solve overhealing problem with lifestaff without nerfing it to the ground. Spread out the bruiser playstyle. Give heavy a stronger incentive.
edit: fortify offers insane damage reduction. There’s no reason why a light should be just as tanky as a heavy simply because they stack fortify sources.
This change would put a strain on light users in PvE as well, which is why Shirking Heals should be moved to a general trait, and not a PvP specific trait. Shirking Heals would allow players to be able to self-sustain in drawn out fights, without making them tanks.
Very good idea. There’s an issue though. You can combine different armor types to get all the bonuses. They could remove the option to combine armors…but it’s AGS we are talking about, no balance for you
Hope so, I don’t like the nerf waves that mmo’s suffer from these days. It would certainly help to rebalance as well as repurpose the design of choosing light, medium, or heavy set ups. This would make for some awesome bruiser builds and reaffirm tanks role in both PvE and PvP content.
Na, I think people grossly underestimate how effective fortify is. You take away 30-50% dmg reduction and light will be getting one to two shot in most instances. The stamina would be needed to kite effectively.
All builds can be buffed with fortify however. SG + Orb for instance. That’s 19.6% fortify for… 19.6% stamina regen. It would be absolutely pathetic. All so Heavy (the tankiest armor in the game) can get even further ahead while leaving lights to be 2-3 shot?
TTK is a common complaint brought up on these forums. A light should be mobile, a heavy should be tanky. Heavy wouldn’t be any tankier than they already are. With increased dodges, light would be what they were designed to be. Glass cannons. Instead, we have some builds that have an insane amount of access to fortify, while others have basically none. This would make it an even playing field, add more skill-based combat, and solve the issue of having healers that can sit in their AoE heals and face tank 3 dps at a time.
This would plain and simply fix the healing issue, fix the TTK issue, and add the skilled combat back that players have repeatedly asked for. This would also redefine the roles and spread out the armor types. Currently, there’s pretty much light armor exclusively in all activities.