R.I.P. Blunderbuss

yes but I can kill people with 150 con build in 2-3 shots whereas Musket needs to run at most 50 con or 5 con in order to do so at 625gs

This is true, but again, you’re in relatively little danger when you do that. Especially if you run a rapier(why wouldn’t you).

Well, have you personally tried skirmishing close/mid range with the Musket at 50 con and found consistent success without having to get shit on by every other class?

But that weapon wasn’t really made for close range. This is like asking if you tried to hit a shot with the blunderbuss from 100 meters out.

1 Like

Yeah so why are people asking for ranged nerfs on the weapon when it’s literally designed to function at said range?

/shrug

1 Like

deletedpost

Calm down buddy

Remember when everyone said the BB was dog doo doo on release? lol

2 Likes

The primary difference here is that with BB you’re in the middle of melee combat. The Musket doesn’t require that kind of close combat whatsoever.

Oh I’m very well aware of this, I’m just emphasizing that fact because the people complaining or asking to nerf the Musket want the Musket to be used “within” close/mid-range combat even though the weapon was strictly specifically designed for long-range engagements…

1 Like

musket shouldnt be hitscan. It needs bulletdrop

can u explain?

It kind of is without Refreshing Move. For PvE Azoth Shrapnel is the only good ability without Refreshing Move. Splitting Grenade is solid, but the cooldown makes it barely worth having.

Yeah I hope the one shot BB goes.

1 Like

Why the hell would you wade into skirmishing range with a standoff weapon, while having the health pool of a underfed gerbil?

Its actual cringe, if you play this weapon and are not every OPR round at least top 10 and have less deads then every DPS that did at least a bit damage.
Since I played BB 90% of my rounds were like this.

Well, I’d like to ask that very question to the people complaining about Muskets being played at the long-range which is what was intended for…

Blunderbuss still feels decent despite this nerf, but it sure isn’t as fun. AGS let a bunch of bugs in the game, wars are messed up, shields buffing other weapons, yet they couldn’t leave one of the most entertaining parts of the game in. :person_shrugging:

1 Like

The state of BB is silly. You see players walk up to someone and just drop them like no other weapon can. Rince repeat every 10 seconds or so. I don’t blame the kids playing what ever build is the most noob friendly for the day is. But it’s really scary that AGS don’t seem to be having any sense of what they implement and the effect it has on actuall gameplay.

I call for a dev video where they go OPR on live servers. Let them play what ever build that is not meta. Have fun.

Bring back refreshing move on BB. It only works if your close enough to land shots as it is. You have stated that this new weapon reaps carnage. But it don’t unless you can get close to someone. And when you do, getting 5pellets on someone isn’t easy unless they standing still. So bring back refreshing move. And stop breaking the rest of the game. Bb was hella fun. Now it’s u shoot twice and to reload WALKING! Atleast with refreshing move you could protect yourself better. The most fun I’ve had in game for monthssssss went down all because you removed refreshing move. People are complaining about the burst damage. Ahhh ^^ it. Do what you want. It’s your game I’m sure u AG’s n Jeff can play together