Was discussing this there either day, why not make it so when a musket player 100M away attacks someone during a riposte, it not only stuns everyone in the nearby area, but also reflects the bullet into the nearby players as well.
1.5 s is enough to get that heavy attack noob combo with evade if the guy doesn’t have freedom, but not enough to land that 7-8k noob combo if the opponent have enough Freedom.
Riposte is more a killer than an escape in good hand.
With refreshing move, CD reduction on rapier tree and evade, the cooldown comeback too fast
I used to play Bow and rapier for 2 month and it’s stupid OP. You probably one of them and doesn’t have the honesty to see that riposte is way too strong.
I’m melee for 2 weeks now and avoiding 90% of riposte, but some animation make it impossible to cancel it, which is not the case with riposte you can land at any iframe.
Riposte is broken and that’s why any decent healer, bow and musket are using rapier.
You’re not hitting 7k-8k with bow anymore lol. It’s been nerfed.
You’re entire argument is flawed automatically. I’m all for balancing, even if it means my main build is being nerfed a little. I’m all about longivity of this game.
BUT, feedback from players that lack the knowledge of how the game works, is why unnecessary buffs and nerfs happen.
I never said you are hitting for 7-8k with bow anymore. I’m talking for rapier.
Riposte + Heavy + Evade light attack = 7-8k dmg
Look I took my bow for 2 OPR in the last 2 week and finish first with top damage and top kills. You only understand how thing are op when you try everything, which I suggest you do to get your head out of the sand.