Riposte needs to stun if triggered. You shouldn't be able to dodge away

With the recent changes to melee combat, riposte needs to always stun if it is triggered. You shouldn’t be able to attack someone in the riposte position and dodge away from the stun unscathed. It should at the very least apply sundering riposte.

This is important because the rapier weak. You cannot go toe to toe with any of the other melee weapons. It no longer excels as a defensive weapon. It does not appear to be the secondary weapon of choice for healers anymore, at least not in arenas. Realistically, at best, you can use the rapier as secondary to chase or disengage with fletch.

The rapier could use some sort of buffs and I think this minor buff would make a small, but meaningful difference.

If you disagree with this, please explain why?

Riposte just for noobs srr

It was too many nerfs to the light playstyle at once.
The light armor roll and gutting rapier at the same time has created a situation where the second anyone in light armor is touched by a melee weapon they can then be auto-attacked to death.
Theres no longer any way to disengage and re-gain distance.
Having riposte stun on trigger could be a good fix but would be odd in some cases (like if its triggered by an arrow/ ect from across the map).

1 Like

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.