Rng-come on ags why do pve perks roll with pvp mods

this is ridiculous. rolled 4x pvp mods with golden scarabs to end up with my PVP mod and pve ward. such garbage. https://www.photobox.co.uk/my/photo/full?photo_id=505298616254

No wonder since we had some funny people here saying crafting bis legendaries became so easy with scarabs and runestone stopwatch.
Otherwise AGS nerfed or adjusted some numbers in the backround again to keep players grinding and farming.
But the real outcome of this was a drop in player numbers again.

I have no doubt some are here to specifically destroy the game. It’s like asking for more pve perks when we need less, and for some to be combined. like ward and resist should just be combined. Indestructible should be removed. If they refuse to make all perks viable in all aspects of the game, then pve, and pvp need to be separated entirely. Of course all gems slots need to function, and allow for changing gems. They need to pay attention to details.

I feel bad for the OP we all know the crafting is terrible.

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its just ridiculous i have to grind 20+ pvp levels to get a few of the decent pvp mods, use scarabs to get the “best” roll possible and still end up with items that are salvage.

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