Increased projectile radius on all attacks, except Penetrating Shot.
Added cancel windows to weapon readying animations.
Players can now sprint-cancel when lowering the weapon.
Added missing cancel buffers when lowering weapon.
Poison Shot and Penetrating Shot now use the same fire/cancel inputs as Rain of Arrows.
Reduced hip-fire startup and recovery, and increased move speed while hip-firing from 1.65 → 2.25.
Reduced hip-fire multiplier from 0.8 → 0.6.
Reduced Charged Shot damage multiplier from 1.7 → 1.5.
Reduced charge time and recovery for Charged Shots.
Reduced the power of the Bow’s Aim True Passive from 30% → 10%
The root on the bow is now back on PTR, this apparently was “fixed” in the first patch notes! why was this sneak nerf to bow added back. Dev team did not make bow more fluid at all if this goes live, revert the sneak nerf, as of today, when you shoot an arrow, there is a walk animation added that is so slow, and equivalent to the root after shooting on live. if this was fixed why add it back? Players can now sprint-cancel when lowering the weapon? this doesn’t work, as you cannot sprint cancel because of this walk animation. On top of that, the ability to jump cancel was removed from the bow completely, yet every other class has the ability to animation cancel even melee. Revert the sneak nerf not mentioned on any patch notes. I don’t understand how you can promise the fluidity and smoothness of the bow, on a DEV VIDEO ON YOUTUBE, then sneak nerf the bow. this is an absolute slap in the face and disrespect to the community, and a false statement that needs correction.
Hate to say it, but it’s getting to the point where one would have to suspect there may be people sabotaging the project. Deliberate or not. Too many ‘unintentional’ changes going about.
Does AGS lack proper code review? Are people just adding code haphazardly and deploying it? What gives?
yeah I would love to know how the process works and how this makes it into a patch without any info on it or patch notes, this has to be unintentional, and if it is unintended how in the world was the code executed into the ptr…
it was feeling good checked ptr after " stealth nerf" feels a tad better then live if not worse in ways, one change I don’t like is when you press the ability’s shot pen/poison while aim it shoots instantly. its faster yes but I find myself shooting it randomly by accident this way.
The dodge after shot into sprint was fixed again today. There is still too long of a normal drop ads slow walk animation before sprint speed kicks in though. IMO there should be none. Should be none for any weapon.
To play smooth you need to be able to use your stuff and just move. Not this stupidly long animation slow down first.
Also I still feel as if the hit box was reduced from the original PTR patch and its now back to live, but I could be wrong on that as I didnt get to test much. Hoping other bow players can chime in on that.
i haven’t tested the hitbox , but i know they completely removed the jump cancel, and the jump directional change with swaping weapons, and when you shoot it does a clunky walk animation. before it would shoot and you were able to run instantly, it felt perfect, they should have not touched it anymore in terms of fluidity and smoothness. it needs imediate fix before update, no one wants to wait another 30 days for a bug fix…
Everyone mentions this root with the bow, but you should also realise it’s also the same with every other range weapon in the game. This “walking” animation isn’t just exclusive to bow. Only melee weapons have the ability to not feel “rooted”.
Let’s take the fire staff for instance, when you shoot a light or heavy or any skill, you will be put into a form of walking animation for atleast two steps, they way to counter this is the same with the bow. You roll to cancel the walking animation.
If this is the case, of wanting the “root” feeling to go, it will also need to apply for all other range weapons. I’ve tested PTR last night and they all feel in line with each other currently other than melee weapons that can instantly start running after finished a light/heavy/block or skill. Feel free to test yourself to confirm, but this root is with all other range weapons.
Yep. All range weapons have this slow movment and its supper annoying. It will be funny if this with all movment nerfs from PTR will results in mele just crashing range builds.
Now on live version there is no place to make mistake when you fight bruiser since 1 mistake often cost 50-100% hp. So you have to chose when to attack and when to increase distance to bruiser. That choice is going to be limited now with PTR changes. To be honest i was suprised they change that for bow with first ptr patches but left other reange as they are live.
Yes it is. But i do agree we need this so mele users can catch up and do dmg to range builds. But it does make sense only with mobility we have on live version. With all nerfs to light armor users mobility all range builds probably gona have super hard times. Since each time you attack give bruiser additional 1sec to close the distance just by running to you. And now amount of tools we have to increase this distance again when its close will be very limiited. I think this might not work. But we will see.
If this results in bruisers destroying range build i think root after attack from range weapons will have to be reworked or removed.
Every weapon has some sort of weird animation lock/walk thing. Believe it’s just more noticeable with the bow.
Shouldn’t have no root/walk thing at all. With the extra melee homing and the stam nerf…range weapons being more fluid, would help to keep them from getting completely annihilated.
If the current update goes live, in full, you’ll see less dex/int users trying to fight back, and focus more on kiting. Rapier will be HEAVILY used even more. It’ll be the only real consistent counter to melee.
You guys speak like if i just started playing. I have 2000+ hours, Youtube RaDi8, only use bow, tried every weapon. Do not compare the slow walk on ptr to firestaff. Before the last ptr patch, It was smooth, you were able to shoot an arrow then after, the bow will do an animation where the bow un-ads and then you can run. It was very smooth no problem. Now I shoot, and its like stuck on a walking animation for 2 seconds…
Blockquote only use bow, tried every weapon. Do not compare the slow walk on ptr to firestaff.
What do you mean by not compare the two? Okay, let’s other range weapons Ive also mentioned. You will occur the same walking animation after shooting an ability, light or heavy attack. This “root” on bow, is the same as other range weapons as I mentioned in my previous reply.
If this root was to be removed on the bow, it will need to apply to other range weapons and be a balance issue.
This reply is also based on the latest PTR version.
So you are comparing a weapon that shoots every ability to the floor, to a weapon that you need precise direct hits… ggs bro. Fire ball shots to the ground hit as hard as a headshot penshot directly to the head…yet every weapon needs the same movement? Thats not how you balance. The way you balance is giving fireball a direct hit only and not a ground hit damage. Then we can talk about same movement.