RTX 3090 30% - 40% GPU usage! Awful frame rates

Ryzen 5 3600, 32gb, RTX 2080 TI, Win 11

Have the same FPS drops in towns and outside if there are many people around.
I think in my case it was due to CPU limit, could see one single core being fully boosted and CPU still at 60% Usage. My FPS are capped at 58, but had still drops below that.

Also I have to mention it got better yesterday, probably as more people left the starting Regions.

Actually what I realized, that IF I set some cardinal graphical parameters to medium, as textures, post process, shadows… the game starts to utilizing close to 100% GPU usage. But lets be honest, if someone is using a nearly 3000 euro gpu and have to set his graphical setting to medium - in that case something is not ok’ish with the engine.
(Thanks god I’m also working with my GPUs as a 3D generalist AKA they are not just for gaming, since as a pure gamer I would be super frustrated)

Yes, you need modern 8 core CPU for this game… my 3600 was sometimes spiking to 100% when monitoring in real time, this has caused me FPS drops.

After upgrading to 5800x all the lag spikes were gone, I’m targeting 140fps here.

Apart from that, some people were encountering issues using win 11.

Well I do not want to go into tech details, since it is a gaming forum, but actually the texture setup that we can playing with - Even if I believe that we should not start to downgrade the texture quality with such high end GPUs.

I’m not a Lumberyard engine dev, but these things are quite general around real-time engines except UE5’s nanite and lumen.

Basically what is happening :

  • the setting as ground quality is also connected to texturing as normal maps (I have no clue if they used displacement maps or but it also can play a role) this setting goes hand in hand with texture quality setting
  • and of course we have texture quality setting
  • we also have post process setting that could play with particles, I would try to play with it as well

This 3 above setting is filling up our GPU’s Vram, aka at the above mentioned high-end Nvidia cards, that has ddr6x memory that can overheat as nuclear reactor could cause issues and after a temperature cap the GPU will throttle - means it will switch to safe mode and sleep at 30-40-50% load.

As I see the engine is playing with opacity maps that they are using as a kind of dynamic subdivision - means, if something is not in the character’s set up vision radius it will not be rendered at full texturing rez (you can see it when a tree branch is very close to the cam and blocking the way of the characters actual viewing radius. Same can be seen in the distance (you see it like a low quality pixel streaming render method, that some real-time engines are using, mostly web based ones)

Now, how it is connected to our issue:
In some map parts so called instancing is not will optimized - that means, that lets say a bush in a viewed area has 3 texture variations (optimal max) so when you see 200 bushes, they are loaded in your GPU as 3 different texture set (albedo, ambient occlusion with some baked in shadows, normal map, (maybe bump or displacement) opacity, and roughness. As you can see an object has around 3-6 texture maps to show what we can see in game. IF all these maps should be high resolution it could be 2k×3-5 / object. IF an area is not well optimized due to asset instancing, it could be that it will load in more than the optimal number of in-game viewed objects, so our already sensitive ddr6X memory is receiving way too much info, it have to read-write as if would be no tomorrow - and it overheats.

And important factor:
No matter if you are monitoring your GPU temps, this texture optimization issue if effecting the Cram, that you can monitor with with spec software or with physical measuring tools.

Conclusion:

  • some maps are not well optimized due to instancing
  • some maps are not will optimized due to dynamic subdivision SINCE the extremely organic structure of the terrain offers way too many concave and convex forms that are smuggle it self into the viewing radius, so dynamic subdivision should render at high resolution way too many objects as it would be optimal, or acceptable with our card’s Vram - I mean here: dense wood with a lot of vegetation and other objects that are covering (joining the viewing radius, that has to be rendered out at the set up max res)

Solution:
Some maps should be rebuild or the range of dynamic subdivision should be lowered (maybe by introducing fake DOF? versus the now used strange opacity solution?)

I did not wanted to play the smart-ass, but in this way probably you all can understand that from where the wind blows and the solution is not just a little changing in the code here and there, but maybe full map rebuild.

Now I have just one question in my mind, how the heck this issue did not jumped out till the closed beta / alpha testing?

That was a very interesting reply, but, as it seems by this thread - the same hardware is not experiencing issues with GPU utilization on win10 and does see issues on win11. It does indicate that issue might be OS related.
I have a very similar setup to OP (5950X, MSI Suprim X 3090, 32GB RAM C16 3600, game and system running from NVME PCIe Gen4 SSD), I am running win10, no issues with GPU utilization at 4k.

Game running fine on my GTX 1070, must have to do with the architecture. Running on 1440p though

works fine for me. I am also also using a 3090.
when I enable V-Sync I get constant 120 FPS
I usually cap my FPS to 60 to keep things as smooth as possible.

Things to try:

  1. check the in-game screen resolution, mine was actually incorrect on start up…
  2. MSI Afterburner (and enable the fan curves which keeps you cool all the time).
  3. Disable overlays:
    3.1. The XBOX Game bar (Windows Settings > Xbox Game Bar)
    3.2. The nVidia overlay from the GeForce Experience app).
    3.3. Discord Overlay (for New World at least).
    3.4. Streamlabs OBS overlay (if you are live streaming).
  4. Lower some of the graphic settings and determine if FPS is better.

NOTE: if you are live streaming, you should definitely disable the overlays mentioned at point 3.

Hello all,

Please make sure to check the following links: New World Compatible GPU Driver Update and Troubleshooting Frame Rate and Performance Issues - Support | Amazon Games

Same issue here with the RTX 3090 GPU usage dropping to 30-40%

I am running a liquid cooled card so temps are substantially below thermal throttling

Drivers and all windows updates done, as well as firmware updates on the card.

No matter what graphics settings i run, the FPS and graphics card usage drops to 30-40% moslty in towns and forts etc.

@cartographer.dna

You should my post at the most bizarre event which I am sure it is replicatable ingame. Everything runs fine except… If I look at a steady mountain/flag, lol.

I have no fucking clue why this is happening and if my card is throttling itself or why this specific angle is forcing the card to go in idle state.

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@hyperf0x that’s exactly what mine is doing but mostly near towns.

Are you running windows 10 or 11?

Well, I’m not working for Amazon and I’m not a Lumberyard engine expert either, so I can just guess why such thing is happening, but I’m 100% sure that it is in close connection with vRAM.

Your scenario is actually could turn out as a beneficial one :slight_smile: IF it would constantly work like that and as soon as there would be some action on your screen at that specific angle the GPU would start to turn on and render the view in max (desired) FPS - I mean if every time when we would see a featureless view the engine would give some easy time for the GPU to cool down and and with that save you a few coins not just due to your GPU life time, but also due to your electrical bill. Not even speaking of ECO footprint till gaming.

But this is not the case. Since we are having such scenarios in areas where the engine should be providing max frame rate to serve our gaming experience.

In the end of the day Lumberyard is a new engine. We can call NW a great test of Lumberyard and also a promotion of Lumberyard - based on the latest we can appetite high hopes, since Amazon will not allow to let New Wold paint a bad picture of their engine. They spent much-much more into Lumberyard than they did to New World :slight_smile:

3090 3600x here 32gb ram, 70-80 fps when its good. down to 30 in cities etc when its terrible. Newer drivers actually seem slower than the last release from nvidia.

RTX 3080ti & 5600x 32GB DDR4-3600 - No issue here. See the card hitting 99% usage at 1440p. Most of the time FPS is around 160. I do see it dip in town, the throttling in town is likely due to the limit in place for how many characters are displayed at once.

On the latest NVIDIA Drivers there were released a week before the game went live.

be sure to change your windows power settings,
change cpu minimum to 100%, i had same issue, only happens with this game,
set it to 100% instead of 0 and it runs fine now, w as like 30-40 fps now 60-100+

have r9 5900x
3060ti

although, power usage goes up a lot, this game has lot of issues

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I fixed this by using Ryzen Master to disable 8 of my 16 cores. I went from 30-50 FPS to 90-120 with my RTX 3090. HOWEVER, now I am getting the 3090 crashing issue because apparently it can’t actually handle that amount of FPS so I am once again screwed.

You’re a god, thanks you so much

That did the job to me, just swapping to high perfomance fixed my issues, now i’m getting constant 60fps ( locked with nvidia ) and no fps drop
My GPU wont even go past 55° in high setting, CPU goes to 75° tho

I updated to W11 last night and this problem appeared! now I rolled back to W10 and the problem is still there, I get random fps drops to 20 in towns with the gpu only at 60% usage. In the wild it works fine at 100%.

Yo your card is running at 63 C / 143 F!? You might want to look at your cooling first.

63C is actually really good.

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