I have now come to the point where I as crafter don’t see how we are supposed to afford multiple runes of holding while the change of getting bad perks with the RNG is very big. I keep getting plentyfull shells or arrows perks. To craft that perfect bag (which is an endgame goal of mine), I am spending more gold than I ever can efford. I would like to see a reduce in gold costs of the runes to make it more affordable for the crafters. The ‘bad’ bags sell on the market for a price that barely covers the rune cost.
The plentifull shells and arrows perk seems also too frequent in comparison with the other perks. I have yet to craft a bag without one of these two perks.
My suggestion: reduce the price for the runes, for example: 100 for minor, 250 for major, 500 for greater and 750/1000 for the grand runes. And I think the perk change of those ammunition perks needs to be checked.
Another option would be to introduce some non-market related earnings: wars, invasions and outpost rush are good already, but the changes of getting into the first two are very slim on a well populated server.