Running away in PvP

disagree. Level information is nice when you know what you’re fighting against, especially since they reduced scaling. If everything was scaled, then maybe.

For you. I guarantee you pvp players avoid you when they see you’re higher.

not always? Lower levels attack me all the time lol. Especially when there’s multiple they’re not always easy to kill and it’s easy to die. This is just an asinine issue that doesn’t really matter.

You’re on a better server then. No lower levels attacked me yet. I stared at one 10 levels under on the road and they didn’t attack. Same as most pvp games. I’m talking strictly solo, though.

of course seeing that your opponent is more powerfull than you ndiscourages engaging and encourages running away but thats also true for seeing weapons. Bows are OP in PvP and once you engage you cant run afterwards so you just avoid contact in the first place

running away is bad. just let the lvl60 kill the lvl40. Just let him kill, he needs it

i mean u can win fights vs 60’s as a 40. Only if they are fully geared are they really an issue.

Mounts wouldn’t affect pvp that negatively as many say it would. Open world pvp is pretty much non existent besides being constantly flagged and doing PvP missions. And whenever I encounter a fight, it’s a tedious cat and mouse game with endless healing and running until we eventually reach the next safezone…

I think mounts would lead to more PvP engagements. If I read in the chat about a carnage going on, I could quickly go there and take part. I could roam the lands quicker and find potential encounters more frequent. Having to walk across the whole map to take part in a PvP event somewhere is just demotivating as 1) the time to walk there is too long and 2) the encounter would probably be over by the time I arrive there.

The other day I was chased by group of nolife lvl 60 players, when I was just 40 and alone. They chased me for at least 20 minutes, but my quick feet managed to run away. Please leave it that way. If you are lvl 60 and need to compensate your problems on lower lvl undergeard people you better be quick.

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“not everyone has them slotted all the time.”

here is the breakdown of what you just said:
-you have pvp turned on
-you made a choice to NOT use any gap closers
-you are mad because you cant catch the person who did

4 Likes

Big true

This is a problem because they removed stagger from regular attacks, slow effect from healing, the sprint mechanic, and changed pvp scaling so people just runaway if they see someone who’s a higher level. I play a heavy melee character and my pvp experience has been terrible, players just run away and heal with food or run back to a settlement.

I don’t like the idea of being forced to use certain weapons or abilities, if some builds aren’t viable that means the combat is unbalanced or poorly designed.

i cant wrap my head around the idea of a sprinting mechanic. that sounds absolutely awful in every way. i dont want to hold shift through hours of farming and questing

as for stagger what happens when the bow/musket/staff player uses that against you, a melee heavy player?

ive said this a couple times already, the CC in this game is incredibly weak. like ONE second stuns… useless outside of trying to get a quick backstab in.
on top of that they arent even real stuns lol, they are sleeps. damage = canceled.
general lack of slows, lack of healing reductions ect.
hatchet as a secondary IS an ok option for melee players here tho.

now… lets be clear here, an axe player in heavy armor should not be able to just stay on top of a ranged player in light gear.
you dont get alll that defense, AOE, grit, disrupt AND be as fast as the players wearing paper bags.
that would be bullshit.

as for pvp scaling, plenty of videos of level 40’s absolutely jacking level 60’s. its an attempt at balance in open world pvp (something that wow, for example, does horrendously) and provides more opportunity for combat

read again i did use a gap closer. also im wearing ligth armor and the roll to catch up. didnt work

Please make sure to always allow the option to run away. I only do PvP to get the massive faction rewards. I hate pvp and will always run but so far have always died because the attacker is 20 levels above me and using a root or stun skill. Completely unfair in my opinion. I’m using light armor and triggering berserk to run faster.

If only there was some kind of a weapon that could attack people at range…

Just to comment on gap closers, they are actually trash if your opponent is running. Run next to someone with a great axe and then charge, by the time you are done being stuck in mud with the long animation at the end they are right next to you again. You aren’t gap closing anythung unless they want to be in the fight, at least with this ability.

the problem i currently have in PvP is attack animation lock (Cant move while attacking and the spammable food and somewhat potions) Fight seem to be (atleast between melee) they fight the moment somone somewhat low they dodge spam and spam food to get the burst healing from the 30 seconds trying to advoid attacks while chugging potions, when somone runs like this is rather hard to hit them due to position (Small lunge) lock when attacking so theyll always gain distance on you normally so there food will generaly tick and if they do get a hit on them they just eat another one. when ur chasing u generaly eat a piece of food too for that healing too so the fight resets and they fight again this happens like 5-20 times before somone stays in the fight for a little too long and dies.

Even with range weapons i use a bow it can be rather hard to hit somone moving eratic spamming dodges at times too to break the healing and meanwhile ur moving slower since u walk when aiming a bow so u cant close a gap to get back into melee dispite them moving eratic (maybe other weapons are different but seem like Newworld want to slow u down in fights) whcih doesnt help when somone decides they loosing and run around spamming healing items :stuck_out_tongue:

You do realize your opponent can also have movement skills?

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