Sacred Ground nerfed 44% - here are the numbers for PTR

I did some tests between Live and PTR in regards of Sacred Ground and the Nerf.

sacred ground HoT nerfed 20% → 16%
sacred ground duration nerfed 15s → 12s
sacred ground stamina/mana regen buff nerfed 100% → 50%

regarding to the post about the changes on PTR

LIVEServer:
184 Focus (Luckgear, 0 Perks für heal)
0 Bonus Ring
0 Bonus sonst
Sacred Ground ticks = 508

PTR:
184 Focus
0 Bonus Ring
0 Bonus Sonst
Sacred Ground ticks = 357

508x15 = 7620 (Live) [15s, because Sacred is there for 15s ]
357x12 = 4284 (PTR) [12s, because Sacred is there for 12s ]
This is a 43,78% Nerf on Sacred Ground in Total.

Per Tick Nerf: “20% > 16%”
Wrong.
From 508 to 357 is a direct nerf of 29,72%.

4% Ticknerf would be 508 to 487,68 - so 488 heal ticks.

TLDR: Sacred Ground is nerfed more than 40%, the ticks are nerfed by nearly 30% instead of 4%.

Just because a lot of people are complaining about 1v1 VS Healers, you cant just fully nerf Healers for 40%+. If a DPS is even CLOSE to killing a healer in a 1v1, you can stop playing healer without any damage to your group constellation, because DPS > your heal.
If you want to nerf Heals for PvP, please give 2H Weapons a 30-40% Heal Reduce Heavy Attack Passive or something more skill based, rather than fully nerfing Heal to death. Portals are nearly impossible on PTR atm with 2 heals, while they are easy with 1 heal on live server (65, Myrk)
IF these Changes from PTR make it to live with the 44% nerf - nearly everybody i know that played PTR and Healer will stop playing Healer. Its a dead race with these Changes. Have fun with the cheaper dungeon keys while waiting for a healer to log in.

6 Likes

Sadly, it’s not a lot of people complaining, it’s the same ten or so. . .they just do it over an over and argue with anyone who disagrees.
But that aside, it’s pretty obvious that they may as well just take out the healing staff since they are making it more and more useless in each patch. Let people start dying all over the place with the 30 sec cool down potions and maybe they’ll start speaking up about un nerfing the much needed healers for dungeons and pve content, which is vastly more available than the pvp content.
Or people will just keep running the 15+ person zergs and not caring who dies during them, and continue to complain how they can’t kill healers with rapiers and spears in opr.

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Well this is how it should be imo. Portals are to easy right now.

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Have you tested the heal changes in light armor?
It seems like the intention was to stop people double dipping on survivability by nerfing healing, but increasing it again if you drop armor weights.

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So melodramatic…
It just needs to be balanced PROPERLY.

Nerfing sacred ground is necessary. I’m a healer right now and can attest Sacred Ground NEEDS a nerf. The HoT is far too large. What needs to happen to counterbalance is increase healing on LMB and charge LMB. No more fire and forget ez mode healing with HoTs.
Also, the targeting for the single heals needs a rework.

2 Likes

I do agree, portals in myrk especially need to be harder. Just threw in the Comparison between Live and PTR, im all in for harder content, but not at the expense of nerfing healers again and again and again, they are already pretty rare since the second nerf.

Im absolutely in for a skill-based solution since it matters for pvp (PvE Mobs stagger and push you around anyway, no need to further nerf PvE healing)

lol no… Just no. I don’t mean to be rude but on my server life staff is by far the most common weapon. Even mages is using it as secondary now. Actually I have never played a MMO with so many healers around.

2 Likes

What armor were you wearing? It suppose to be about the same if you’re wearing light armor on the PTS.

Also, yesterday I was criting people for 3k but they were full health before my next attack (like less than 2 seconds). Healing on live is busted. Healers need to be nerfed hard. They are ruining PVP.

Are they full focus builds, or is lifestaff just used for a bit of self support in the cases you mention?

Just because someone runs lifestaff as secondary, does not make them a group healer, I think.

3 Likes

Why would anyone run a full focus build?

Well, I would say full healers do/must? Can you heal a group without full focus?

Not sure, reason I am asking, as you say there are lots of healers. I just wonder if these are actual group healers, or just use lifestaff as a bit of self support.

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Depends on the group and how many mana pots you carry.

I wonder if they do like WoW used to do, and base all the calculations off of having zero stats.

That’s an obvious sign that the game systems designers really have no clue what they’re doing.

The PTR notes state that the changes to healing are to encourage more people to use light and medium armor for healing. They are intentionally breaking the heavy armor meta for healers.

2 Likes

thanks for all those test, very helpful

I main a Healer and I’m all for the changes to Sacred Ground.
However, the single target healing feels SO BAD in this game.
They need to fix the other abilities to justify using them.
Light’s embrace targeting is just so un-intuitive in anything more than 5man group content.
Splash of Light is pretty much useless.
Sacred Ground was the go to ability because it was consistent.
Beacon is another go to ability because it is consistent.
Orb of Protection is consistent.

They need to buff Splash of Light to apply a regeneration HoT of like 10% weapon damage per second to make it useable. Light’s Embrace and Divine Embrace should default target to the person with the lowest HP with group member priority.

Frontal Cone healing is always a good mechanic.
They just need to copy pasta Elder Scroll Onlne’s healing staff mechanics.

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